EternalStudent's Recent Forum Activity

  • The benefit of a Tilemap is that you can create large map from a relatively small texture.

    They are meant to be static, and therefore best for maps, and obstacles.

    So yes Sprite, a separate object type will work well with a tilemap.

    Might want to get to know all the different objects before proceeding.

    Thanks again Newt! So for level construction, if I have a bunch of Sprite images, would it be best to load them all into a folder and then get them one by one to create the map?

  • Tilemaps are way different than Sprites, so you need to be more specific.

    There are lots of resources for both.

    Try Kenney.nl or Opengameart.org

    Thanks for pointing that out, my question is more about what the correct/best workflow is for creating a level? Do you always want to use a tilemap so you can easily create the level from all the tiles in one area? Then the term Sprite is just for in game objects that interact with the tilemap/set?

    Thank you

  • Hi all, happy Friday!

    I found some video tutorials where they are creating levels from tilemaps (all the sprites are in one big image) but im not able to find many like that, instead I find individual sprites but cant load them all into Construct at once so constructing a level seems difficult. Can anyone offer some guidance!

    I am very grateful, thank you

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • thank you, I will try remaking and adding

    dop2000 Planetotron is a unique game!

  • Thanks AllanR,

    I tried to do that but I am still getting the same error, in that screenshot I posted what is the empty bar under the System else for? Is it always there or can I remove that someway? I may need to just redo everything but it feels a bit tedious so maybe I will do it tomorrow.

    Im guessing once this is setup properly for one project, I can just reuse it for my others correct?

    Thanks again!

  • Hello All,

    Im getting the "Else condition cannot be placed there. Make sure the Event follows a non triggered event, and is the first condition"

    Im checking to see if W was pressed down and if not then "else" set the value to false, I dont understand why its not working?

    Thank you

    Tagged:

  • Thank you Ashley! I am truly grateful for your help. So I was able to get the speech recognition to understand Spanish and Translate that into text. I want to them compare this string value to make sure its being said correctly.

    I have my conditions as "Speech Recognition -> Result" and I added an instance variable for the Final Result Text object. So for the Action I want to compare the saved value (String) to what is expected, im not seeing any function to compare the value. Am I going about this the wrong way? Thank you again!

  • Hi all. Im loving Construct and its helping me achieve my dream of making a language learning game. I want to teach the users certain Spanish words and then ask them to say it as practice. So for the speech input, is there a way to receive Spanish voice input? I know its working for English, but also having it work for other language would be a great tool to reinforce learning. Thank you!!

EternalStudent's avatar

EternalStudent

Member since 31 Oct, 2019

None one is following EternalStudent yet!

Trophy Case

  • 5-Year Club
  • RTFM Read the fabulous manual
  • Email Verified

Progress

7/44
How to earn trophies