> I just discovered the "trigger once" mechanic and it looks useful. I am trying to spawn a sprite to orbit around the character, but when the conditions are met, it is not happening. Even if the vent triggered once, it should still orbit correct?
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> The issue I was trying to solve, was that Create Object was creating many objects in orbit so it just looked like a complete circle around the character hence the Trigger Once solution.
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> Is this the right use case?
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> thanks
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>
Hi.
It looks like you want to make mechanics as shown in many commercials, where weapons like swords rotate around the player.
I recommend you to check all text objects and then compare their contents.
Trigger once in your case will not help, it is better to check the number of objects on the sheet before creating, if zero then create a new one, you can compare with a variable limiting the maximum number of spoons. This way you can add many weapons of the same type.
Hi Igor, I really appreciate you taking the time to help me.
My first question is, my core mechanic is that users will say a word like "knife" and this will cause something to happen. In this case a knife will start rotating around the player. I am capturing that input by reading what is going into the text box "farsi_input". Is there a better way to do this? Should I be storing this in a variable instead and doing the check against that?
The challenge this poses, is that it will often spawn many objects because the condition stays true and I often want just one.
I am having trouble understanding the blue and red text you provided. For the System check every 1 to 10 seconds, I want this to be event driven, based on the word spoken, so whats the purpose of that check? Then the For Each loop makes sense to check whether the utensil was created or not.
thanks