Sisyphus's Recent Forum Activity

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  • OS: Windows 7

    Version of C2: Release 163 (64-bit)

    What is OS rights to export location? I also program with GameMaker, and I've never had any problems creating games with that.

    Minify: It won't allow me to select that when exporting to Scirra Arcade, but on HTML5, it's automatically checked.

    Maybe reinstall c2 can help, or if you are really using r163, try to update to r173, this may help, i hope. Oh, and launch c2 as administrator, and save your project to the location that has no access limit, like desktop.

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  • Sisyphus

    Oh god

    Please give me your capx example if it's still don't work how you want, i'll fix it for you.

  • >

    > > Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    > >

    > > thanks

    > >

    > Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

    >

    Here is the condition, the character speed will increase every time player's score incremented by 100, like, 200, 300, 400, ....

    My brain can't think a way to do it

    Okay, and your character speed is based on ... ?

  • Like the title said, how to add speed/difficulty of the game whenever the player reach certain score?

    thanks

    Depends on what your game's speed is based, if on a simple time scale then, if value "PlayerScore" = 100 let's say, then set "System">"Time Scale" to timescale+(how much you want to add to a timescale).

  • I need to move an object to right til a certain point and this object will turn automatically in reverse and move again until it hit another point and the process will repeat infinitely

    Any idea ?

    Well, depends on how you need to do it, many ways. Take a look on my example, that works how you want i guess.

  • Hi guys codah and Sisyphus I've tried this but the fog will not appear, am i doing something wrong. (still new to this)

    That's the example of how it should work, with group that has a better name

  • Replacing takes a lot of time. Exporting only c2runtime.js only resolve problem. Maybe it should be a new functionality.

    It sounds like a useful function, maybe you should try to ask Ashley, if he can add it.

  • Hello this bug doesnt need any capx or explanations. it is a colision bug.

    If you create simple pong game , and the ball fly fast , it sometimes go thorough the padles , pretty often. how to fix this?

    It's not a bug, it's the way c2 works i guess, something like that was discussed here. You can try to set "Bullet" On for you ball and paddle, and try to set stepping iterations to greater values. But if the ball is going fast as hell, this may not help.

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Sisyphus

Member since 16 Jan, 2014

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