Sisyphus's Recent Forum Activity

  • Here it is.

  • i have tryed to do it myself by making every part of the ragdoll a sprite with a physic behavior and making it so everytick the parts set position to the stomach of the ragdoll but the physics just go crazy

    It's not the right way to do it, please go to directory where your construct 2 installed, and open there a folder called "examples", find a ragdoll example there, and find how to do it properly.

  • Try to recompile your project using cocoonjs 2.0.2, and search the forum about cocoonjs plugin, i heard there were some troubles with it, try find how to fix them, if you are using the plugin.

  • Or you can try gamma "<" or" >" -90(I'm not sure, better find the angle of landscape mode first). But better use beta.

  • (I'm sorry, i don't talk english very well, i'm italian... )

    Hi, i've got a problem

    i want to add a shooting-enemy in my game, and set that if enemy can see the player, then shoot...

    and here's the problem... i don't know why the bullet spawn on the enemy's feet.

    I've already create an imagepoint on the gun and set spawn on imagepoint 1, but it spawn on the origin...

    Do you know why???

    (it's a platform game)

    Thank you

    Take a look at the example.

  • Sisyphus WebGL is supported on Safari Chrome Firefox

    , thanks for the idea, but it doesn't work in Ejecta unfortunately. I don't think that Construct 2 can tag a project to be exported as nonwebgl in Ejecta.

    Maybe try to disable webgl, and export to cocoonjs?

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  • When I click at the location of the object even though he is invisible, it is created, something that was not to happen, how do I fix this?

    https://www.dropbox.com/s/9z8g7s7udbbofpp/example.capx

    You need to add another condition, that says, that action will trigger only if object is double-clicked and only if object that you clicking is visible, or object's layer is visible, depends on what is invisible, object or layer.

    Here is the fixed capx.

  • I think the answer here might help your issue, it helped for my project.

    Aha, that's why it's not laggy on a default mobile browser, the webgl is just not supported there

  • In exemplo.capx, is what I'm looking for, but when I want to create an object by double-clicking on the object, it is created shortly thereafter, even though he was invisible.

    How to solve this? (How to double-click with the mouse, position the object is invisible, not create another object?)

    Give me your capx example and i will fix it for you.

  • Sisyphus mine does! I guess I just won't export it as an HTML site when it comes to public releases.

    It's very strange, but if it happens only after export to html... I guess you need to bugreport it.

  • Sisyphus

    Even if I set the 'background' blocks to their sprite size (250x250) the issue still occurs.

    https://dl.dropboxusercontent.com/u/491 ... index.html

    I just noticed that the lowest black sprites don't have this problem.

  • Sisyphus

    Thing is, the sprite is 32x32 and the actual in-game player is 32x32.. So there isn't any reshaping.

    Hm, can you tell me the size of the highest black sprites in your game?

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Sisyphus

Member since 16 Jan, 2014

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