Sisyphus's Recent Forum Activity

  • Better ask this on some kind of hardware forum. I work on construct 2 with 4400 recently, it's ok. But it always better to buy a videocard than using integrated 4400-4600.

  • Sisyphus

    I don't know Am I wrong, but grand theft auto san andreas size is approximately 2GB.

    P.S: It is not good to target phones with a large rpg(my personal opinion), but if you target IPADS or other tablets the problem with memory usage is also ceases to exist

    AppStore and google play supports expansion files, additional files with textures and other, also known as cache, it's coming with executable file, that's why gta:sa weights 2gb. But the executable file (.apk or .app) must be no more than 50mb size.

  • I've added the following event to my game over screen

    Touch - On touch (retry sprite) - CocoonJS Show Full screen Ad

    Touch - Has Touch 5

    Would this work how i want it to? Showing a full screen ad every five retrys (clicks)?

    No, this won't work, "Has Touch 5" means that 5 fingers touching the display at the same time. You need to add a variable to your restart button, and make this: On Touched Button - Add 1 to Button.variable, and then compare it, If Button.variable > 5 then show ad.

  • Odd, i noticed some changes in 1199 too, but i can't get any error.

  • I think it's just better practice in general to aim for small apk sizes. Lots of people will cancel download if it's greater than 50mb (I'm pretty sure Flappy Bird is less than 1 mb!).

    Yeah, if we talking about the game like flappy bird, but if you want to make isometric rpg with tons of weapons, armor, mobs, locations, and other head exploding stuff it's gonna be larger than 50mb for sure. But you right, even if 50mb limit will be raised, or anything else will happen, we still have a lot of other problems, like memory management and other.

    I don't know if it will be a good advice, but another way is to target IOS platform )

    And what of it? It has no upload limit? I heard appstore has 50-60mb too.

  • hi,

    i want to enable collisions of ennemy only if hes near my player

    i use compare X of ennemy when it is >= 100 (100 is position of my player) then enable collisions

    but i think that it will enable it every tick ... so i need to enable it just one time

    thanks

    Use, If Collisions disabled and Y >= 100 then enable collisions. This will prevent event from trigger every tick.

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  • Very nice art. Keep it up

    upd: Oh, i died on start, too much enemies, from both sides, maybe add some cool combos with backflips and frontflips

  • Ok, so is what i've done so far correct?

    I'm currently in the process of applying for a premium account and I've found the following tutorial which will help me out.

    https: //www.scirra. com/tutorials/1024/mopub-integrate-admob-in-your-cocoonjs-games (remove spaces)

    You're on the right track, when you get your premium account just follow the tutorial steps, everything's described there.

  • Did you try r176? I'm not sure that this issues were fixed there, but some firefox bugs were fixed in r176, and node-webkit were also updated.

  • It's a question number 1, question number 2 is how to optimize memory with projects greater than 50mb.

    I read posts that almost year old, Ashley tells that google play limit will be increased to 250mb, but almost a year passed and nothing changed not in google play, not in c2. If you try to search forum for that question, you find some advices but i can't find a way that works properly or that described well.

    Maybe someone know a way how to make apps greater than 50mb and can write a tut? This tutorial will be the most popular tutorial of all times here, i'm sure.

  • You add events with ads and other, it's a step number 1, now you need premium account on ludei and setup mopub account and turn it on in preferences tab in exporter. Should work then.

  • Great. Thank you!

    Glad to help

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Sisyphus

Member since 16 Jan, 2014

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