I'm doing a bit of a Pong game and I am trying to get the computer controlled paddle to react a bit more that following the Y co-ordinate of the ball.
I would like the paddle to move to the middle of the screen when the ball is traveling away from it and move to the balls Y co-ordinate when the ball is moving towards it.
The ball has a bullet behavior and the paddles bounce the ball in the reverse direction. Its sprite is set to not rotate.
My problem is that I can't work out how to tell which direction the ball is traveling in. I would have thought the bullets Angle Of Motion (as per the manual) but all I get on the ball are 'Compare distance traveled' and 'Compare speed'.
Any help at all would be gratefully received.
Dave