Problem Description
The exported sprite sheet of power-of-two size images have a wrong size when setting Downscaling to "High quality"
Attach a Capx
Attached
Description of Capx
The new sprites use 4 times more memory
Steps to Reproduce Bug
- Step 1 Export project
- Step 2 Open the "images" folder
- Step 3 Check the exported images
Observed Result
The 64x64 sprite is resized into 128x128
The 256x256 sprite is resized into 512x512
I have designed my game with power-of-two size images
So, this happens with ALL my images
I even have 1024x1024 sprites, that use 4MB (which it's ok) but if they are resized to 2048x2028 they use 16MB!
I think if the image has a size of power-of-two, it should not be resized
Expected Result
I expect that the sprites:
-If I have a 64x64 sprite, it doesn't have sense resizing it into a 128x128
-If I have a 256x256 sprite it doesn't have sense resizing it into a 512x512
Affected Browsers
Operating System and Service Pack
Windows 8.1 Update 1 (64-bits)
Construct 2 Version ID
Release 185 (64-bits)