gamesura's Recent Forum Activity

  • Sorry,

    but this forum changes make many my forum link references broken! <img src="{SMILIES_PATH}/icon_e_sad.gif" alt=":(" title="Sad">(

    usually i refer this link for info about iOS audio problems (may be it iOS 4.x and 5.x but i don't have any iOS devices to confirm about that, sorry)

    http://www.scirra.com/forum/solution-no ... page1.html

    Yes, you can use Browser Object > Close event, it's works with CocoonJS and NodeWebkit too <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • i prefer look and feel of old forum theme rather the new one

  • Yes because Construct 2 produces HTML5 game just like HTML that used by website, the difference is Construct 2 using extensively HTML5 component called Canvas that used for displaying 2d graphics so all games produced by Construct 2 can be played using any web browser if that browser support HTML5 standard.

    CocoonJS using special custom game engine (not browser engine) that can read javascript code and Canvas HTML5 code that produced by Construct 2 and displaying it to screen using native code so yes it will be a standalone app with speed that near native app performance :)

  • CraftedStudios,

    maybe you can try rename .capx to .zip and using utility to fix corrupted zip file, from google i got this 3 free ZIP fixer:

    www . diskinternals . com/zip-repair/

    www . essentialdatatools . com/products/objectfixzip/

    www . repairzipfile . net/

    i hope you can get your game source file again :)

  • I also planned to use timescale to compensate low fps device so i also interested in this question:

    Is timescale affect sound/music playing?

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  • I also agree about Ads should be a built-in function, not as plugin.

    Because when we use Ads extension from CocoonJS we can't control Ads placement for each layout specifically, using CocoonJS Ads will be showed from begin to end using same type of ads and same placement and that will give bad experience to players and lower revenue for developers.

    If we can control Ads placement at each layout we can provide better user experience such as we can place full page Ads before game start and game exit, banner ads for menu/level selection and in-game layout without ads so player can playing game without distubed by ads and with this ads placement setting also will improve developers income from Ads.

  • VIKINGS,

    Yes, afaik older iOS browser only support 1 channel audio so we must choose to play sfx or music (not possible to playing both), for sfx we must create audio sprites (all sfx sound embeded on single sound file) and also audio need trigger from user (touch) to playing it (can't autoplay).

  • cranberrygame,

    maybe you can use:

    LinearLayout layout = (LinearLayout)findViewById(R.id.mainLayout);

    i got the code from this link:

    developers.google.com/mobile-ads-sdk/docs/admob/fundamentals

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gamesura

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