HaydenF's Recent Forum Activity

  • Mikal

    Wow! That is some serious problem-solving. Thank you so much! You make it look so simple (I know it isn't but still!)

    I am going to play around with it after the weekend!

    Thank you! I really appreciate it.

  • Hi Mikal

    I was actually using your template to get things off the ground. I striped it down and changed things in regards to getting the model in so that you can change the animation from with in the event sheets by calling a different functions that changes animation within the animation group.

    I also made all the js libraries local to the game.

    It was working quite well with glp models off the internet (with root url) but I still can't work out how to refer to an object from within the root file of the local game.

    But I am no programmer so I got stuck there.

    I was hoping to use it to display "3D" rendered sprites in a 2D world. It was far more computationally efficient as well as easier for me (a am a 3d artist).

    After I worked out that part I was going to look at how to transition one animation to the next.

    In the end it was becoming a far greater headache than it should have been so I shelved it for a later date.

  • Hey Ashley, thanks for getting back to me.

    Sorry, I am no coder, so may need a little clarification in terms of what the location object is.

    I am trying to jerry-rig Babylon.js into construct 3 (just for some advanced 2D animations as there a very few options (both spine and spriter eat up the CPU whereas WebGL 2.5D is very stable))

    	var alienload = BABYLON.SceneLoader.Append(location, "alien.glb", scene,
    

    Is this what you mean by location?

  • Hello, I was just wondering how or what the root URL was to the files folder. Any help would be much appreciated.

    for example

    	action("RootUrlHere", "Filename.Filetypehere")
    
  • Hello, a little bit of a theoretical question.

    But in regards to this engine what would be the best/optimal way of let us say, displaying a fully animated avatar for a visual novel, (So a fairly high detail sprite to be sure). I have looked at Spriter Pro, but my gripe with that workflow is that it doesn't display the actual content on the scml file. A way around this could be to have a place holder that is then swapped out on the level loading.

    Another route would be a Spine plugin. However, that is very CPU intensive, unlike the Spriter format? (This may be because it is a community plugin,

    And using Video files seems like such a waste in power as well.

    (It would be great if Construct 3 actually developed a more supported solution for advanced 2D animation like YoYo games.)

  • Ah... my bad... I had a wait action running before it... Should have known that was it.

    Thank you nonetheless.

  • Hi there,

    I have a problem with SavestateJSON. When I use it on a save complete condition no JSON is outputted to the desired output location. It just empty. Any ideas what could be causing this?

    All the best,

    Hayden

    Tagged:

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  • I think I had accidentally set them to global objects...

  • I think I am close to one of the problems. When I change layout all the instances of the object are not deleted and are instead carried over to the new layout. But this is only occuring on one object type.

  • To be honest, no real logic aside from running it through a function that fades the screen and then a goto layout by name.

    Is there something I should be doing when starting a new game?

  • Hi there,

    I have created a very rudimentary save and load function (just using the save game and load game events) for testing purposes. But a strange thing is occurring. When I start a new game then save then jump back to the main menu layout all seems well. Then when I load the game it works (most of the time).

    But a strange thing happens when I go to start a new game. Essentially objects from a completely separate layout (The layout in which I saved) appears on the main menu and intermenu layout (Layout used for transitions.)

    I am aware that this question may be a little convoluted without an example so I will try and replicate the issue in another empty project.

    essentially my question is how should I be going about saving and loading in an RPG game?

    All the best,

    Hayden.

    Tagged:

  • Thank you so much! Been scratching my head at this.

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HaydenF

Member since 4 Oct, 2019

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