HaydenF's Forum Posts

  • Mikal

    Wow! That is some serious problem-solving. Thank you so much! You make it look so simple (I know it isn't but still!)

    I am going to play around with it after the weekend!

    Thank you! I really appreciate it.

  • Hi Mikal

    I was actually using your template to get things off the ground. I striped it down and changed things in regards to getting the model in so that you can change the animation from with in the event sheets by calling a different functions that changes animation within the animation group.

    I also made all the js libraries local to the game.

    It was working quite well with glp models off the internet (with root url) but I still can't work out how to refer to an object from within the root file of the local game.

    But I am no programmer so I got stuck there.

    I was hoping to use it to display "3D" rendered sprites in a 2D world. It was far more computationally efficient as well as easier for me (a am a 3d artist).

    After I worked out that part I was going to look at how to transition one animation to the next.

    In the end it was becoming a far greater headache than it should have been so I shelved it for a later date.

  • Hey Ashley, thanks for getting back to me.

    Sorry, I am no coder, so may need a little clarification in terms of what the location object is.

    I am trying to jerry-rig Babylon.js into construct 3 (just for some advanced 2D animations as there a very few options (both spine and spriter eat up the CPU whereas WebGL 2.5D is very stable))

    	var alienload = BABYLON.SceneLoader.Append(location, "alien.glb", scene,
    

    Is this what you mean by location?

  • Hello, I was just wondering how or what the root URL was to the files folder. Any help would be much appreciated.

    for example

    	action("RootUrlHere", "Filename.Filetypehere")
    
  • Hello, a little bit of a theoretical question.

    But in regards to this engine what would be the best/optimal way of let us say, displaying a fully animated avatar for a visual novel, (So a fairly high detail sprite to be sure). I have looked at Spriter Pro, but my gripe with that workflow is that it doesn't display the actual content on the scml file. A way around this could be to have a place holder that is then swapped out on the level loading.

    Another route would be a Spine plugin. However, that is very CPU intensive, unlike the Spriter format? (This may be because it is a community plugin,

    And using Video files seems like such a waste in power as well.

    (It would be great if Construct 3 actually developed a more supported solution for advanced 2D animation like YoYo games.)

  • Ah... my bad... I had a wait action running before it... Should have known that was it.

    Thank you nonetheless.

  • Hi there,

    I have a problem with SavestateJSON. When I use it on a save complete condition no JSON is outputted to the desired output location. It just empty. Any ideas what could be causing this?

    All the best,

    Hayden

    Tagged:

  • I think I had accidentally set them to global objects...

  • I think I am close to one of the problems. When I change layout all the instances of the object are not deleted and are instead carried over to the new layout. But this is only occuring on one object type.

  • To be honest, no real logic aside from running it through a function that fades the screen and then a goto layout by name.

    Is there something I should be doing when starting a new game?

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  • Hi there,

    I have created a very rudimentary save and load function (just using the save game and load game events) for testing purposes. But a strange thing is occurring. When I start a new game then save then jump back to the main menu layout all seems well. Then when I load the game it works (most of the time).

    But a strange thing happens when I go to start a new game. Essentially objects from a completely separate layout (The layout in which I saved) appears on the main menu and intermenu layout (Layout used for transitions.)

    I am aware that this question may be a little convoluted without an example so I will try and replicate the issue in another empty project.

    essentially my question is how should I be going about saving and loading in an RPG game?

    All the best,

    Hayden.

    Tagged:

  • Thank you so much! Been scratching my head at this.

  • Hello there,

    I was just wondering if any of you had an idea how I should go about appending the text so that it continues to typewrite.

    All the best,

    Hayden.

  • Hi there,

    I was just wondering if it was at all possible to get an active or deactive groups name?

    All the best,

    Hayden

  • Hi there,

    I have been doing some test exports of my game on NW.js and I cannot seem to get rid of the construct 3 splash screen at the start of the game. I have tried using the custom loader, But that is more for web html5 game by my understanding (which is still fairly limited at the moment.)

    Also the screen stays black for a fair while before the construct splash is actually shown. Maybe 10 - 20 seconds. Any idea what might be causing this and how to speed things up? It isn't a large game so I am at a loss?

    Thank you so much

    Hayden.