Hi Mikal
I was actually using your template to get things off the ground. I striped it down and changed things in regards to getting the model in so that you can change the animation from with in the event sheets by calling a different functions that changes animation within the animation group.
I also made all the js libraries local to the game.
It was working quite well with glp models off the internet (with root url) but I still can't work out how to refer to an object from within the root file of the local game.
But I am no programmer so I got stuck there.
I was hoping to use it to display "3D" rendered sprites in a 2D world. It was far more computationally efficient as well as easier for me (a am a 3d artist).
After I worked out that part I was going to look at how to transition one animation to the next.
In the end it was becoming a far greater headache than it should have been so I shelved it for a later date.