Ecculi's Recent Forum Activity

  • Looks delicious but eyes... hmmm I don't know what is it, but personally I don't like those eyes. Take a look how Disney draw their character eyes http://www.dailymail.co.uk/femail/artic ... ealed.html OR from Pinterest https://www.pinterest.com/explore/cartoon-eyes/.

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  • Thanks.. that fixed the problem and I feel quite stupid now.

  • I have problem with special characters (scandinavian alphabets) when I load them from file using AJAX/JSON.

    Those special characters are displayed as '?' as you can see in links below. Could somebody help to fix this issue or is this bug?

    File which I request using AJAX is placed under Files project folder and it looks like this:

    {"c2array":true,
    "size":[3,2,1],
    "data":[
    
    [["äöåäöåöäö123"],["hönö"]],
    [["troloo"],["hönö"]],
    [["dingdingdong"],["hönö"]]]}[/code:31kglcv2]
    Code: [url=http://1drv.ms/1ujzEcg]http://1drv.ms/1ujzEcg[/url]
    Problem in UI: [url=http://1drv.ms/1ujzRw5]http://1drv.ms/1ujzRw5[/url]
    Capx attached as well.
  • Create New project and select Audio analyzer example.

    Go to event sheet and comment out first Action from On start of layout event (Play EpicArpg looping at...)

    Add following action to On start of layout event: Audio | Preload Lazer Fire 1.

    Here is screenshot how On start of layout event should look now:

    http://1drv.ms/1rxPDU7

    Run project and you should find out that audio analyzer works every second time when you press mouse button. If you remove that Audio | Preload Lazer Fire 1 action, audio analyzer works every time.

    Is this bug or did I misunderstand how Preload action works?

  • You have to add Analyzer then you should succeed:

    System > On start of layout | Audio > Add analyzer effect to tag "pew" (FFT size 512, smoothing 0) [/code:3tx4vs09]
  • This clip is from second post link (actually from this capx dl.dropbox.com/u/8367729/construct/example/rocketFollowPath_fixed.capx)

    I have hard time to understand these two steps:

    sdrv.ms/LXhXwo

    What does that step 3 (blue arrow) do? I understand that it is some kind of loop which launches only when distance between dash and mouse is more than 20 and it spawn new dash, but I dont fully understand it meaning.

    Also next step is also unclear to me.

    Could someone explain those two steps?

    Thanks in advance.

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Ecculi

Member since 10 Jan, 2014

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