Hey Gigatron, did you ever update that "glsphere" effect to be timer independent? I tried the latest upload but no matter what I do I can't seem to pause/unpause without the effect somehow bugging out.
Looking real cool, Salman
Here you go https://discord.gg/dDbnN
And this clip follows on directly from the one above.
Very cute!
Would be interested to see this. Any chance someone could share the capx?
I think it's this one although I'm not entirely sure..
purplemonkey Cool Idea! Would maps be shareable with other players?
Thanks! Yup, the plan is to make levels fully shareable if I find time to keep working on this project.
A Mario Maker-like experiment
Soooo, did anyone find a solution to this issue?
I almost got it working using abs(cos(object.Angle))*height however cosine only works for half of the quadrant, I guess?
Any math genius out there willing to take a stab at this?
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Hi Ruskul,
Have you looked into "Mouse Lock v0.5" plugin by TiAm ?
It worked well for both Prominent 's and my FPS experiments
If you're going to download this plugin, be sure to update runtime.js with the fix provided by McKack below.
tecbug TiAm I had that same error message with NW.js. At line 440 in runtime.js I just commented out everything like this: /*document.pointerLockElement = document.pointerLockElement || commenting out the above line makes this work as intended. Don't know why. document["mozPointerLockElement"] || document["webkitPointerLockElement"];*/[/code:2p08h9k5] This also fixed the problem I had with "Mouse is currently locked" condition. A couple of lines above in the runtime.js file it actually says "//the below isn't working. Commented out for now." Was it supposed to be commented out and was just forgotten? Haven't noticed any issues so far after doing that.
tecbug TiAm
I had that same error message with NW.js. At line 440 in runtime.js I just commented out everything like this:
/*document.pointerLockElement = document.pointerLockElement || commenting out the above line makes this work as intended. Don't know why. document["mozPointerLockElement"] || document["webkitPointerLockElement"];*/[/code:2p08h9k5] This also fixed the problem I had with "Mouse is currently locked" condition. A couple of lines above in the runtime.js file it actually says "//the below isn't working. Commented out for now." Was it supposed to be commented out and was just forgotten? Haven't noticed any issues so far after doing that.
I hope this behaviour gets some updates too. Current issue: The shake behaviour affects globally to any objects with this behaviour when either is triggered. Request: Triggering by individual instances.
I hope this behaviour gets some updates too.
Current issue:
The shake behaviour affects globally to any objects with this behaviour when either is triggered.
Request:
Triggering by individual instances.
Yup, solving this little issue would make this behavior very usable!
chrisbrobs - Still does that texture stretching error after it rotates once
Same here.
This one works fine on my end http://gigatron3k.free.fr/html5/C2/FX/sph/
I just tried it and can confirm that everything is working as advertised on my end.
Member since 1 Jan, 2014