IntelRobert's Recent Forum Activity

  • I'll ask for the ability to set the version code. We just use a counter and increment each time. A quick fix would be to set email to html5toolspca@intel.com and ask them to change it for your app. Afterwards it will increment with each build.

    Need to look in to the audio. We will need help reproducing. I am on vacation so I may not get to some of this stuff until next week.

    Sound works for my tablet as well as headphones.. but cannot control the volume via the device. Even when you mute the speakers, its playing sounds...

    It seems like a tradeoff, none of the crap from CocoonJS especially ridiculous permissions and terrible loading/vram.. to sound issues.

    Also, is there a way to edit the Version Code (for Google Play) when compiling?

  • bertie Booster: Eisenhan is right. The runtime is part of the APK. That is why it is 17MB. It can't be updated without publishing a new APK.

    > I would have concerns about publishing software that relied on a wrapper that could be unilateraly updated/changed at any time after the game is published. No offence to Intel but you want to do all your testing & debugging before launch not every time crosswalk is updated.

    Why does a Crosswalk update affect you that happens after your APK went onto the Google store?

    It's not a "live" connection.

  • Cipriux: The google supported way to do this is to put the crosswalk into a separate APK. You launch your app, and then it brings you to the play store to download the crosswalk apk, which can be shared among all apps that use crosswalk. Your app could be as small as 1MB. The crosswalk team is working on this method and we can support it as an option. It is not as nice as what you describe because you have to go back to google play to download the crosswalk apk. Adobe Air used to work this way, but people found it annoying and they went to the same embedded model that crosswalk is using. Adobe Air miminum app is smaller than crosswalk <9MB vs crosswalk 17MB.

    IntelRobert Nice to see that things are going to the right direction with you guys. Good stuff.

    I was wondering if the following scenario will be possible:

    Wrap the game without crosswalk libraries , let the user download it and if this is the first time a IntelXDK game is installed on the device will download in the background Crosswalk libraries . When a 2nd game is downloaded and installed will use the existing Crosswalk files already installed on device.

    Don't know much about "intents" on Android OS, but from my point of view if I download a mp3 from internet it does not have to come with a player attached to it.

    Sorry for my ignorance <img src="smileys/smiley18.gif" border="0" align="middle" />

  • BiznessMan: This issue can be tracked here

    Crosswalk has fixed it, but we are still seeing the problem in xdk so we need to track it down.

    It seems that performance is working much better now than it was when this first released. Problem though, if I exit the app using the back button on my phone, the app closes but then it shows "Such and Such app has stopped working"

  • kenzonico I have been told that special characters in the app/package name sometimes cause problems. We try to escape them but might have missed some cases. If you can't resolve the issue, please send me account and package name in private email.

    Hi, i am getting "The build failed. An error occurred while building the application. Verify your build assets are correct and try again." when i try to build... :(

    Assets are about 8mb, and game is working in preview / debug mode on device.

    What could cause this build error ?

  • Nathan

    That's the crosswalk plan. We are also investigating adding the cordova plugins into our build system so we can give you something earlier. But I don't have a firm date yet.

    Leadbolt has some html5-only ads that don't require special support from crosswalk/phonegap. There is a tutorial here

  • Hogosha: Gamepad support in crosswalk can be tracked here. Fix version is listed as v6, which is 12 weeks from now.

  • Intel recently announced that 3d cameras will be widely available for laptops. article This will make it easier for kinect-like games article.

    We are thinking about how to enable html5 games developers like construct2 developers. If the support was added to node-webkit, will you be interested in making games that use this feature? There is information about getting a camera in the article above.

    We are wondering if developers will start now, or will they wait until the cameras are actually in the hands of game players? Probably 2nd half of this year.

  • There have been updates to c2, xdk, and xdk build system. Can you tell me which version of c2 & xdk you are using (3 digit number in top right of xdk)? Can you try one of c2 sample apps to see if it works?

    If only your game fails, then can you cut it down so you can send me a capx that fails?

    IntelRobert Seems like there's been a step backwards somewhere along the line for me. In trying out my game, one which I was able to use several weeks back, no longer works using Intel XDK.

    It builds fine now, nice and smooth process, but after installing and upon launching, it just shows me a white screen with the clock at battery still appearing.

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  • iceangel

    Can you try using it in chrome for android with C2's 'run layout' feature? If it works there, but not crosswalk then please send me a capx that can reproduce the problem. If it doesn't work in chrome for android then it will be best to ask for help in another forum topic.

    Questions,

    Do you work in the plugin clay.io Crosswalk?, Since I've implemented it off if i put it works and if it does not work. <img src="smileys/smiley13.gif" border="0" align="middle" />

  • Keyboard comes up quick on my nexus 4 with your capx. It is very sluggish--30 seconds or more on my nexus s. I tried C2's 'run layout' feature to display in chrome/android and I see the same behavior so it is not strictly a crosswalk problem. I tried deleting the other layouts and objects and your music, and eventually it became fast again. Can you ask about this in another forum topic so you can get help from others who might have more experience with solving this problem? Sorry that I am unable to help more.

    IntelRobert

    The simple one works, but not the one in my game. So I just sent you a PM with my capx.

  • mutuware

    Crosswalk release schedule is github.com/crosswalk-project/crosswalk-website/wiki/Release-dates

    There will be a small lag between crosswalk release and availability in XDK build service, but we will keep the same cadence.

    IntelRobert How much 'lag' should we expect on Crosswalk using new versions of Chromium. Is it planned to keep pace with Chromium's 6-week release cycle?

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IntelRobert

Member since 21 Dec, 2013

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