5Type's Recent Forum Activity

  • Hello friends

    i am exciting to tell you that i have made my first tutorial on Construct 3. The First day of Construct 3, when all people were busy to do lots of things with Newly launched Beta Test version, then i was only who made a tutorial.

    So guys this is my first tutorial on Construct 3 and I hope I am the First who made tutorial First.

    So keep enjoying

    Subscribe to Construct videos now

    Never make something just to be "first"

    Anyway, good contribution - You may wanna give it some title or describtion to fit the content of the video?

  • Hi every one

    Today is 29th of March and I didn't find Construct 3 Download page

    and Construct 3 Website is not opening here but when i try last day website was opening but was not updated

    I have disabled all Extentions in Chrome

    if you have please link here

    There is no download page.

    Look up the latest blog post, or simple go to construct.net or directly to editor.construct.net.

  • Nothing appeared yet? Maybe then just wait for tomorrow....

    *goes back to bed*

  • thats real good, but im talking about animations. like i press the hit button, it plays animation

    Basically the same technique.

    According to the combo amount change the animation to play when you press hit. Which will be reset by some criteria, just like in the example.

  • Interesting thought.

    There is no ready to use plugin available as of now that does this.

    However only few browsers aside from chrome support access to midi devices yet (http://caniuse.com/#search=midi).

    The definition for the browser API exists (http://webaudio.github.io/web-midi-api/), so this means It most likely is possible, but you have to write the adapter/plugin logic for C2.

    Maybe some of the plugin guys can create something like that so you could use Midi input.

  • Not sure what you mean here.

    The car will move in the way to where the angle is pointing.

    E.g. the little line with the square you see in the editor shows you the initial direction, which can be changed by adjusting your sprite (i believe initially its to the right).

    I dont know of a way where you could change the angle without it changing the angle of appearance as well, but this can be worked around with using two objects: One for the car behavior and one for the appearance and using the pin-behavior to have it stuck together.

  • Use the Browser object and access the property/variable "Language".

  • You can check this quick example that should get you started:

    https://drive.google.com/open?id=0B5CwB ... WNnbjJrMDg

  • There are several ways of doing what you want.

    First of all think of what would end the combo:

    • Landing on the floor
    • After certain amount of time with no hit, combo is over

    Those End-Of-Combo conditions can be translated into Events.

    • Playerbox is on floor / overlapping / collision etc...
    • on Timer -> End combo

    The way you would do this is really up to you.

    I would imagine this like that:

    • Setup a variable on the player instance "combocounter"
    • Setup a object with a Timer behavior
    • With each hit add to that variable and set the Timer you configured to duration x-seconds (depends on how long your combo without a hit would last. This will make sure everytime you make a next hit, the timer will be reset to the full duration.
    • Setup an event "on timer..." that will catch your timer when it runs out and make it call a function "endCombo".
    • Setup your function "endCombo" and make it do all the stuff you want when a combo is over. e.g. add points or show the final combo count.
  • Trying my first boss fight mechanics.

    P.S. You can see I referenced a lot of SUL, just because I love that game.

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5Type

Member since 20 Dec, 2013

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