5Type's Recent Forum Activity

  • I was thinking of Play Games on iOS. I thought that should be compatible, as Play suppots iOS as well.

    Believe its not getting the Google Play Services plugin right, but i can't really identify where it comes from.

    I added it in the dev portal, maybe cause they assume im on Android?

    Will check again with Android later

  • On it, just have to get my Android working again.

    Maybe i'll try with iOS first.

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  • Is this the official repo? https://github.com/ludei/Construct-2-plugin

    Going to look into it tonight, if i figure it out i'll let you know <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">

  • Calculate the angle from your asteroids X,Y values to the spaceships X,Y values. And use that angle in "Set angle of motion" (bullet behavior).

    I think you can use the expression "angle(x1, y1, x2, y2)" for that.

  • Try edit your game, so it uses ViewportLeft,Right,Top,Bottom Values instead of fixed positions.

    Of course it means you have to setup all the sprites (like your invisible ones) on start of layout to be at the correct position.

    And then use ScaleOuter and have a background that is bigger than your actual layout, or have a colored background or whatever.

    But that will solve your problem.

  • Pick By Comparison:

    Object: Your Object

    Expression: Object.UID

    Comparison: Equal to

    Value: your UID you want to pick.

    and then in the action set position x,y to Object.X and Object.Y

  • Any event that you want to start your music on.

    i.g. "On Start Of Layout" or "On Touched Object" etc.

    And then just add an action "play audio". Choose your file and set the Loop attribute to "looping" like shown above.

    This is not a bug at all. Audio works fine like it should.

  • I use Scale Outer, 960, 640.

    And scale all background elements by viewport and pin them to corners with anchor.

    Doesnt work for all kind of games though, for my fixed viewport game it works pretty well over all devices (android, pad, iphone, ipad).

  • Dont open two threads for the same reason :s

    Play Audio -> Loop: Looping

    You don't have to create a condition "music not playing" with an action play music. Like you stated in your other topic.

  • Any reason, why you don't just use the looping feature in the play Audio action?

  • Or take a look at the site's footer section and download the free assets

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5Type

Member since 20 Dec, 2013

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