paala's Recent Forum Activity

  • Hello everyone,

    I would like to know you that my games where rejected by fgl so I don't have any reason to upgrade the plug in for version 1.2

    If someone is confident that his game will be accepted but doesn't know how to implement the new api, I can work on updating the plugin for 100$.

    Thanks.

  • pirx They proposed you to allow them to put the game on other marketplaces? Did you say yes?

  • For the new version I replaced the fgl.js with the new one and modify line 416 to:

    self.overlay. self.overlay.ontouchend = function(){

    so that the api to work on mobiles.

    But beware they haven't payed me for games I submitted on 6 january so the whole thing might be a big fake offer.

  • How did you make it work on preview?

    I changed the C:\Program Files\Construct 2\exporters\html5\templates preview.html and preview-fs .html to include the fgl.js and start game, but it throws error on fgl parts.

    For the exports it works perfect.

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  • That UID trick works!

    Thanks you.

  • Hello,

    I found that in construct 2 Arrays are objects not types(like number, boolean etc).

    I can't use function with Array parameter.

    My current project has arrays or 5 element so I can use a function with 10 paramaters but for more complicated games It would be useful to use functions with arrays as parameter.

    Thanks.

  • aaa

    edit.

    Well is the 10 time I lost what i wrote...

    thanks guys..

    Bullet.count is not set as a graphical condition. The solution was to declare a constant 0 and to check if 0 is equal to Bullet.count.

  • Hi,

    I want to check if object exists.

    How do I do it?

    If Bullet is X on layer"Game" doesn't work

    if Bullet is X on screen doesn't work.

    In debug it shows no Bullet exist.

    Please help.

  • nice..

  • You need to add str(Level) to work.

    I know is a old thread but I am posting for myself.:D

  • Thanks

  • In code I would do:

    for(i=0;i<9;i++){

    createobject(x=i,y=100)

    }

    This creates 10 objects with different x based on the var ""i"" of the for loop.

    How do I do that in Construct 2?

    Thanks.

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paala

Member since 19 Dec, 2013

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