paala's Recent Forum Activity

  • I have this sample c2runtime.js

    Important code has TESTVAR.

    How do I migrate to c3 runtime?

    Thanks

    // ECMAScript 5 strict mode
    "use strict";
    
    assert2(cr, "cr namespace not created");
    assert2(cr.plugins_, "cr.plugins_ not created");
    
    /////////////////////////////////////
    // Plugin class
    cr.plugins_.MyCompany_SingleGlobal = function(runtime)
    {
    	this.runtime = runtime;
    };
    
    (function ()
    {
    var TESTVAR=5;
    	var pluginProto = cr.plugins_.MyCompany_SingleGlobal.prototype;
    		
    	/////////////////////////////////////
    	// Object type class
    	pluginProto.Type = function(plugin)
    	{
    		this.plugin = plugin;
    		this.runtime = plugin.runtime;
    	};
    
    	var typeProto = pluginProto.Type.prototype;
    
    	typeProto.onCreate = function()
    	{
    	};
    
    	/////////////////////////////////////
    	// Instance class
    	pluginProto.Instance = function(type)
    	{
    		this.type = type;
    		this.runtime = type.runtime;
    		
    		// Initialise object properties
    		this.testProperty = 0;
    	};
    	
    	var instanceProto = pluginProto.Instance.prototype;
    	
    	instanceProto.onCreate = function()
    	{
    		// Read properties set in C3
    		this.testProperty = this.properties[0];
    	};
    	
    	instanceProto.saveToJSON = function ()
    	{
    		return {};
    	};
    	
    	instanceProto.loadFromJSON = function (o)
    	{
    	};
    	
    	/**BEGIN-PREVIEWONLY**/
    	instanceProto.getDebuggerValues = function (propsections)
    	{
    	};
    	/**END-PREVIEWONLY**/
    
    	//////////////////////////////////////
    	// Conditions
    	function Cnds() {};
    	
    	Cnds.prototype.IsLargeNumber = function (number)
    	{
    		//return number > 100;
    		return TESTVAR;
    	};
    	
    	pluginProto.cnds = new Cnds();
    
    	//////////////////////////////////////
    	// Actions
    	function Acts() {};
    
    	Acts.prototype.Alert = function ()
    	{
    		alert("Test property = " + this.testProperty);
    	};
    	
    	pluginProto.acts = new Acts();
    
    	//////////////////////////////////////
    	// Expressions
    	function Exps() {};
    	
    	Exps.prototype.Double = function (ret, number)
    	{
    		ret.set_float(number * 2);
    	};
    	
    	pluginProto.exps = new Exps();
    
    }());
  • The is a facebook group for developers where Facebook admins provides support I think

  • https://www.udemy.com/complete-facebook-instant-games-course/?couponCode=FORUMPROMO

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    You will get a course on how to make Facebook instant games using Construct 2

    MEGA Bonuses: Just TODAY and TOMORROW:

    If you enroll to the course using the coupons above you will get another course of mine FOR FREE.

    You choose the course.

    This is a one time offer because I need 10 more paying students to get a bonus from udemy.

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  • yes, if you buy now you will buy at the current price. Unfortunately publishing instant games takes months (for facebook to accept the games)

  • Hi, I have templates that I can sell to you. Poker, blackjack, slots. email me: morosanumvjwe@yahoo.com

  • All links are now restored

    BIG THANKS!!

  • Well most important things are in effects and addon subforums and the most important links (the effect and addon) is located in first post in the thread. This will cover 90% of links(links that mean something useful not links that say hey I made a game check it out here:).

  • > I offered myself as a volunteer to browse the old forums and post the links manually on the new one. But of course I was ignored because they don't care anymore about that stuff.

    Not ignored, it's just the wrong way to go about it.

    Everything will be fixed, sorry it's taking far longer than expected but that's the way it is.

    I am sure it is the wrong way to do it. But is the fastest way to get important links up and running. I estimate that in 1,2 or 3 days maximum I(alone) would browse manually the whole old forums and post links as new posts to new forums.

    Right now we are waiting for weeks for the new forums to work properly.

    I would really love to hit refresh and see all missing links suddenly appear!

  • Guys if you think Tom and other Scirra guys are technical incompetent for do a forum migration I think you are wrong.

    They did such a great tool (Construct engine) and they are unable to make a simple forum migration?

    How hard can I be?

    Step 1: Do migration on a new test environment

    Step 2: It doesn't work properly? -> try step 1 with some changes until it works

    Step 3: It works? -> publish live

    Do you realize that Scirra got a big problem, Construct 2 had a lot of user extensions, very useful(many extensions did not work in construct 3). Why someone will migrate to construct 3 when they have such a great tool as construct 2.

    That migration process of forums is a masterpiece. They destroyed the entire links of user created tools for construct 2 while keeping the forums big.(When a new user comes in he sees <wow what a big community, let me buy construct 3>).

    I offered myself as a volunteer to browse the old forums and post the links manually on the new one. But of course I was ignored because they don't care anymore about that stuff.

    Old forums links are gone forever making construct 2 an outdated software

    Congrats!

  • > what kind of technique did you used to boost the game to 1 mil downloads?(you can tell me via email <morosanumv@yahoo.com>).Thanks

    Why should he only tell you via personal email?

    I would very much like to know as well and many others with me I'd imagine.

    maybe is something that isn't good to tell in public ;)

  • what kind of technique did you used to boost the game to 1 mil downloads?(you can tell me via email <morosanumv@yahoo.com>).Thanks

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paala

Member since 19 Dec, 2013

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