Hi,
I have 2 issues with Facebook Playable Ad creation:
1. According to this link:
https://www.facebook.com/business/help/412951382532338
There are 2 ways of submitting playable ads to Facebook.
One via a single html5 file that works on desktop. This one has a limit of just 2MB.
The second one can be a zip file. This work only on mobile but has a limit of 5MB. 2mb for index.html and the rest can be assets.
Construct 3 exports only as a single html5 file.
Can we have the option to have assets separate?
Also, can I edit html5 file to delete the base64 image encoding and include them as regular assets?
2. The next problem is related to file size.
.c3p file is 2.5 MB
exported project for playable ads as the zip file is 5MB
unzipped file is 7.5MB
That is 3 times the original size, where size really does matter.