Hi,
How do I access the Dictionary/Array editors presented here:
https://www.scirra.com/blog/192/new-edi ... onstruct-3
Edit:
I can now see that there actually new json files. How can I put the values from the editor into array/dictionary ,using ajax request. Is there an example?
Thanks
so I have 2 questions:
1.How to build ipa(ios game )using build service?
2. How to build apk/ipa using the zip file?
Can you attach capx? Also make sure gameanalytics is added in each layout used
I have a weird problem:
If I place Array.width at 8 and Array height at 4 the array is represented as
xxxx
instead of
xxxxxxxx
Well I didn't tested with intel XDK. You can try to use it like for a html5 game and see if it works
Your template looks good but I wonder if there is an option for the bubbles to drop while keeping the same formation
Hello,
This is a plugin that enables uses on GameAnalytics.com
It uses OrangeGames javascript adaptation of GA:
https://github.com/orange-games/GA-JavaScript-SDK
Download link:
https://1drv.ms/u/s!AgGzaqNrd-XViFP_9_Uznhp9QBKp
Develop games in your browser. Powerful, performant & highly capable.
PROBLEM: Construct 2 can't detect symbols like: a î ? ?
WHY?: Construct 2 uses only last key code to detect last key pressed. This is 0 for all special symbols above
SOLUTION:
http://javascript.info/tutorial/keyboard-events
From this url:
[quote:1i5nfre7]The only event which reliably provides the character is keypress.
So here’s the function to get all a symbol from keypress event:
// event.type must be keypress function getChar(event) { if (event.which == null) { return String.fromCharCode(event.keyCode) // IE } else if (event.which!=0 && event.charCode!=0) { return String.fromCharCode(event.which) // the rest } else { return null // special key } }[/code:1i5nfre7] I would like to request that this would be implement in Construct 2 as a keyboard expression: Keyboard.lastsymbolpressed. I hope this is not to hard to implement
My intention is to extend the keyboard plugin to be able to detect language specific characters.
Looking at this website:
I can see that there is a parameter: which:
This is used to properly detect a symbol:
// event.type must be keypress function getChar(event) { if (event.which == null) { return String.fromCharCode(event.keyCode) // IE } else if (event.which!=0 && event.charCode!=0) { return String.fromCharCode(event.which) // the rest } else { return null // special key } } [/code:d6r088gg] EDIT: I can see that there is : instanceProto.onKeyDown but no on key press Can anyone help?
Thanks. It works
Problem Description
Only on iOS with a bluetooth keyboard, I can't get the text typed by using
Keyboard.StringFromKeyCode(Keyboard.LastKeyCode)[/code:1sb18uf3] [b]Attach a Capx[/b] [url]https://1drv.ms/u/s!AgGzaqNrd-XViFIH15kbfgFSbSk5[/url] [b]Description of Capx[/b] When you type outside of the text box the text typed should appear on screen [b]Steps to Reproduce Bug[/b] [ul] [li] connect a bluetooth keyboard to an iOS device (I've tested with ipad mini) [/li][li] type outside the textbox [/li][li] See that nothing happens[/li][/ul] [b]Observed Result[/b] What happens? On computer and android the text is being recorded, on iOS nothing happens [b]Expected Result[/b] text should appear on screen on iOS like is happening on android and computer [b]Affected Browsers[/b] [ul] [li] Chrome: (YES) [/li][li] FireFox: (YES) [/li][li] Internet Explorer: (YES)[/li][/ul] [b]Operating System and Service Pack[/b] iOS 8,9 10 [b]Construct 2 Version ID[/b] R239
—
and for:
gaan.init(gameKey, secretKey, build, user)
.addEvent(new GA.Events.User())
.addEvent(new GA.Events.Design('Game:Start'));
-> ???
Member since 19 Dec, 2013