Hi,
I am trying to develop a plugin for Gameanalytics.com
I am using :
https://github.com/orange-games/GA-JavaScript-SDK
The problem is that the plugin I developed works perfect in preview mode but not on the exported version.
The exported version works on itch.io website (still gives an error about crypto.js- a file the is placed on dependency) but doesn't on bitballoon.com
The problem can be at the fact that the plugin needs 7 files listed on dependency?
"dependency": "cryptojs.d.ts;enc-base64-min.js;GaJavaScriptSdk.d.ts;GaJavaScriptSdk.js;GaJavaScriptSdk.js.map;GaJavaScriptSdk.min.js;hmac-sha256.js;" [/code:2qk7a38n] on runtime.js: [code:2qk7a38n]//init Acts.prototype.init= function(gameKey, secretKey,build) { var user = new GA.User(); //Create an instance var gaan = GA.getInstance(); gaan.init(gameKey, secretKey, build, user) .addEvent(new GA.Events.User()) .addEvent(new GA.Events.Design('Game:Start')); }; //end init[/code:2qk7a38n] Can anyone with more experience in developing plugins can help me? Thanks
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There are 2 possible solutions:
1. export project without "Minify"
2. use ["prop"] instead of .prop . For example:
GA.User -> window["GA"]["User"]
gaan.init --> gaan["init"]
Thanks, I fixed it. It seams that the order of dependency assets does matter
It seams that now the plugin works only without minify.
With minify option it doesn't work
I tried to rewrite the code as follows but I guess I did it wrong:
—
Can you see something wrong here:
/* var user = new GA.User(); //Create an instance var gaan = GA.getInstance(); gaan.init(gameKey, secretKey, build, user) .addEvent(new GA.Events.User()) .addEvent(new GA.Events.Design('Game:Start')); }; */ var user = window["GA"]["User"]; //Create an instance var gaan = window["GA"]["getInstance"]; gaan["init"](gameKey, secretKey, build, user) .addEvent(window["GA"]["Events"]["User"])] .addEvent(window["GA"]["Events"]["Design('Game:Start')"])]; }; [/code:1kdb79vv]
var user = new GA.User();
-->
var user = new window["GA"]["User"]();
Thanks
and for:
gaan.init(gameKey, secretKey, build, user)
.addEvent(new GA.Events.User())
.addEvent(new GA.Events.Design('Game:Start'));
-> ???
gaan["init](...)["addEvent"](new window["GA"]["Events"]["User"]())["addEvent"]](new window["GA"]["Events"]["Design"](...))
Thanks. It works