diogomuller's Recent Forum Activity

  • Very nice art, love the atmosphere!

  • There may be an easier way to do that, but one way you could do it is to create the On Any Key Pressed event with one subevent for the exceptions, and put an "Else" subevent after that, with the action you want every other key to have.

  • Ok, when the update is out I'll test it again

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  • I tested your game on my good old ipad 2. It has a few slowdowns, when there are many objects on screen, but it's very playable!

  • This only happens because you're running the game as a html page, from your local file system. For security reasons, some browsers block a few features when you do that. The game is probably not showing because you used one of those features.

    This message won't show if you host your game on a server, or export your game to another format.

  • > Maybe an idea for a payment plan? Seems like a lot of people wanna buy the software but can't afford the full amount at once. But if they get the possibility to spread the payments out like say over 4 months or so? Just a little balloon to think about

    >

    Interesting idea, it is possible but we're just not sure what the demand for something like that would be like as it would take a while to program in to offer as an option.

    This would be wonderful for developing countries! Dollar may be losing it's value, but, at least here on Brazil, the real is even worst. I know a few people who would get a license if they could use a payment plan, or even a subscription option.

  • Yes! You just need to create an "Spring" object, and create a "On collision with player" event.

    If the player has the Platform behavior, use the "Set vector Y" action, and tweak the spring force by changing this value.

  • How to make my character keep on jumping ?

    If you character has a Platform behavior, you can easily do this with the "Is on floor" event. You just need to do "Is on floor" use the action "Simulate Control: Jump".

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  • It's very adicting, reminds me of Asteroids and Geometry Wars.

    Good luck!

  • Very nice. I love the way you made the enemies mimic other Mario enemies, but with their own twist.

  • I was following this game on NeoGAF a few months ago, I even donated to the first kickstarter. It's looking reaaally good.

    Good to see it got funded now, I wish I knew about this earlier Congratulations!

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diogomuller

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