<center><font size="4">Welcome to the world of Untitled!</font></center>
<center><img src="https://dl.dropboxusercontent.com/u/4528500/C2/promo.png" border="0" /></center>
I had hastily put this topic together last night at 4am, however It's cleanup time!
"Untitled" is the name of my first game using C2 I picked up the same day as I
made this original topic and set out to see what I could do with it. I settled on a
top-down horizontal shooter purely out of my love of 90's shoot'em'ups <img src="smileys/smiley36.gif" border="0" align="middle" />
I'll be keeping track of this project as I go though it from start to finish so
that I can both have a place to chronicle my work, and also share the game and receive
feedback from the community. I still am new to C2 so any tips and tricks would also
always be welcomed!
That all being said, lets get to the meat and potato's of this thread and talk about games!
Keyboard Controls
U/D/L/R Arrow Keys Move
W/A/S/D Keys Move
Space Fires
Gamepad Controls
Left Analog stick Moves
A button Shoots
Play the Game: db.tt/AtnWoU5b
Download the Source: db.tt/5bmV0PFR
Attribution: db.tt/zQ2eR80m
Changelog
V 0.2
[ul]
[li]Default firing method changed up a little bit. now fires two shots in rapid succession on each keypress[/li]
[li]Cleaned up most graphics using much better assets as well as adding new assets for events[/li]
[li]Added new sound assets[/li]
[li]Re factored "Scout" AI to move at different speeds as well as randomly shoot based on UID and Count[/li]
[li]Temporarily removed the bomb function until I can re-write it[/li]
[li]Set up the framework for more enemy types as well as boss types[/li]
[li]Set up the framework for wave based gameplay[/li]
[li]Other stuff[/li]
[/ul]
V 0.1
[ul]
[li]initial release[/li]
[/ul]