Hello all! I'm making a 3D project and I'm toying around with using Orthographic projection.
I use regular scaling when building levels to make the editors Z-scale match the X and Y axes, but using regular scaling with Orthographic projection doesn't allow me to zoom the camera in by changing the canvas size and it also doesn't seem to allow me to get both the front and bottom faces to have equal pixel sizes (Top and bottom respectively in regards to looking from a top down perspective)
Using the Normalized scale however, I can get the front and top faces of my objects to look even, successfully mimicking a 2D appearance. Having to switch back and forth between Normalized and Regular in the Project Settings before testing is really annoying.
Regular in Editor (Looks good):
Regular when Testing (Looks really bad):
Normalized in Editor (Looks horrendous and is impossible to work with):
Normalized when Testing (Looks perfect!!!!):
I want to continue using the Normalized scale when running the project, but I would like to be able to use the Regular scale in the editor and not have to switch between them every single time I change something. Is there any way to do this, either through an event action or a script?
Thank you!!