> just compress your graphics on our own, if you want to?
I always do
> You can also already apply lossy compression if you want - just recompress the exported spritesheet images after export using your own tools. So you can basically do it already manually.
I believe this is what the original post was referring to. I tried it. Using a 20 MB game as an example, using recompress images in Construct 3 I end up with about 18 MB, using PNGoo separately I get only about 8 MB
That is the difference the original post was talking about. That it would be more convenient to have that kind of compression in Construct 3
Anyway, I always recompress using PNGoo anyway. File size savings are too good not to use it.
One issue though is when building APK, you cannot recompress with a 3rd party tool as it generates a finished APK file so you end up with a needlessly huge file size. Or am I wrong here.
( I have not really playede with APK exports here, so if I am wrong please correct me )
I have same doubt.
Suppose if I take my APK file,open with winzip,copy and reduce the size of images using 3rd party service and then keep the new files back (ofcourse same name) then will the resultant APK file will be valid?