Cascade Games's Recent Forum Activity

  • Hi,

    I want to reset global variables,but only for "current event sheet". I don't want to reset global variables for whole game

    How can I do this? I am even ready to go for script way

    Thanks in advance

    Ashley Is it even possible?

    Same situation

    Error: Checking Java JDK and Android SDK versions

    ANDROID_SDK_ROOT=~~/androidSDK (recommended setting)

    ANDROID_HOME=~~/androidSDK (DEPRECATED)

    Using Android SDK: ~~/androidSDK

    :wrapper

    BUILD SUCCESSFUL in 1s

    1 actionable task: 1 executed

    Subproject Path: CordovaLib

    Subproject Path: app

    FAILURE: Build failed with an exception.

    * What went wrong:

    Could not initialize class java.nio.file.FileSystems$DefaultFileSystemHolder

    * Try:

    Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

    * Get more help at https:/~~/help.gradle.org

    BUILD FAILED in 1s

    Command failed with exit code 1: ~~/gradlew cdvBuildRelease -b ~~/build.gradle

  • Hi,

    In my game,I want to show user ads every 3 minutes(may change the interval later on). But I can't figure out how to implement this. Any ideas friends?

    Thanks in advance

  • I don't think it's possible. Also, it's a violation of Google Play policy, possibly AppStore too:

    https://support.google.com/googleplay/android-developer/answer/9898684

    Ya,you are right.It may be illegal

  • Hi,

    I was playing with an idea:- user will rate my game on play store/app store and in return a portion of the game will be unlocked.

    Is there any way to detect whether user has rated my game or not?

    Thanks in advance

  • Hi Ashley

    Suppose I have a function like this

    * On function 'Function1'

    * Parameter 'x' (Number)

    -> System: Set Variable1 to ""

    -> Functions: Set return value "horray"

    ----+ System: x = 0

    -----> System: Set Variable2 to "qwerty"

    After executing the return statement,why is the substatement after return statement is getting executed? I mean,shouldn't function end after return statement?

  • A question

    What is the use of 3dshape here? (I know without it does not works properly)

  • Try turning worker mode off. You shouldn't have to export to test.

    Remote preview should work, as long as the browser, and phone has those features.

    Bingo. With worker mode off,now it is working back on my local server too

    Thanks

  • More information and update:-

    1.) It was html export

    2.) Actually I currently don't have active plan so I export html and then run it locally on my mobile using web server. My game opened but except tilt feature, everything was working

    Now in order to show my html export here,I uploaded to netlify. But lol, "now" tilt feature was working

    testtilt.netlify.app

    Issue was with local web server. And for future reference,if someone is using local web server and tilt(or maybe something else too is not working) then issue is with local server

    Thanks for the replies

  • I just checked one of my old tilt games and it still works perfectly. As newt implied, you're not giving enough info to go on.

    I never said that tilt feature is not working on construct 3 games (even my game exported earlier having tilt feature is working)

    I am "saying" that "now" if I again export "same" game,now tilt feature is not working.

  • > Not all mobile devices have a gyroscope.

    > Most devices do have an accelerometer.

    > If orientation doesn't work try acceleration.

    I have same mobile since I began using construct 3. The code which was running fine last time is not working now

    Infact one of games exported earlier is still working on my mobile

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  • Not all mobile devices have a gyroscope.

    Most devices do have an accelerometer.

    If orientation doesn't work try acceleration.

    I have same mobile since I began using construct 3. The code which was running fine last time is not working now

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Cascade Games

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