MarkusLappalainen's Recent Forum Activity

  • The game starts to take shape! Good! Looks nice.

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  • She seems to have a good day. Even if no-one else is having one

  • There is something about your idea that reminds me of a demo I played some years ago on X360. You had to fortify a house and build traps. At the same time you were supposed to look for a guitar, and amplifier and a speaker so that you could rock to make the 50's zombies dance and explode. That would win the level for you. Can't remember the name of the game for the life of me though... googlegooglegoogle ... Dead Block! http://deadblock.com/videos

    The idea you have is somewhat different which is good <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Maybe some fine tuning with character roles would make your concept a bit more unique. Maybe connecting micro-games to character action. For example, let's say that instead of a guitarist we have a guy with a flute (like in the story from Brothers Grimm if I remember right?). You must hit a series of keys/buttons in a rhythm to get the best performance. Just an idea <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • You are most welcome ! You have a good eye for animation and the attack animation speaks well for itself. The contrast is very cool. The overall colors are black/brown between gold and shades of sunset yellows. And then the blood is very very red. That looks really nice.

  • That sounds good enough Gypopothomas!

    I look forward to seeing your designs for the other worlds and settings!

  • The cactus(?) looks so bad-ass! Love it! Do you have other enemies in mind?

    Not that everything in the game would need a logical explanation but how come that lasers found their way to block Piggy from finding water? Is there some evil mastermind behind all this who hid the chili in his food in the first place?

  • You got very smooth movement for the characters. Glad for that! Don't see that always and for some weird reason the smoothness for me seems like one of the biggest turn offs in a game.. Can't say if that is the case for everyone but at least for me that is a big deal. Weird never realized it before.

  • Seems promising! I look forward to seeing this evolve

  • Well, I hope to see it finished soon then!

  • Yah, made me laugh =D And that is a perfect amount of story for a game like this, I got an immediate feeling of more depth and context =)

    You are welcome! The faster tempo is rather easily done. Compose a piece with digital instruments and then just crank the tempo up according to need. No chipmunk stuff, just faster tempo and the same tune

  • This just makes me laugh >D An incredibly cool idea! I just fell in love with Piggy already <3

    Don't know if you have thought of it but a brief "story" introduction will always bring some added extra depth into the game no matter how shallow it is in the end. Also, being a composer I immediately came up with a thought for the music. I believe you have "the standard speed". The music should reflect the speed. So the faster the piggy runs the higher the tempo of the music is. This of course would require several audio files to avoid the squirrel effect. Just a thought

  • You are most welcome

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MarkusLappalainen

Member since 10 Dec, 2013

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