blurymind's Recent Forum Activity

    >

    >

    > Tom said:

    > - You can continue to collect revenues from published games if your subscription ends, that's fine

    > - You will not be able to edit or publish games if your subscription has expired, but you can open in read only

    >

    Yeah I got that, and that with the changes to the personal licence seem fair.

    I just think that reducing the restriction a bit might be better in the long run, and allows for a revenue that might be left out.

    What restriction would you like to see removed?

    But its like netflix? People dont mind paying for netflix or the gym.

  • you cant buy it. But it will be possible to rent it for a year

    >

    > So projects can be opened, but cannot be edited (or exported). Stop paying and you are locked out of your own projects.

    >

    > Now, I just do not understand why anyone (outside larger studios) as a game dev would willingly ever shut themselves in like that. Scirra sort-of holds your projects hostage, in my opinion. Unless the rent is payed.

    >

    > I have a real hard time understanding how this is a 'good' thing for small developers.

    >

    I don't understand how it's good for any game developer to stop supporting the company that provides the software they are using to make money. If you're a serious developer why would you even consider cutting small a yearly/montly fee to save a few bucks unless you're a real cheapskate... IF you're serious about your game development and decide to lock your self out from further development, and can't even spend 99 per year to keep your products up to date for your customers you should probably do something else than developing games.

    If you're a pure hobbyist and don't intend on making any money on your games, 99 per year is still a very cheap hobby... if you really enjoy it, and can't stand the limitations of a free version.

    You dont stop supporting them. Rather than that you are paying them for upgrades they do on the engine without having ticking DRM crap on what you paid for

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    Oh yeah 99 for a new editor and 199, or 299 depending on module needed every few years is a much better option.

    I guess learning Gml is a good investment as well.

    Game maker 2 has an improved visual coding editor - no need to learn gml, but the visual code editor also can preview code that is generated in real time - so it can help you learn gml if you want to.

    Its still a better deal imo, because what you pay for is native exporters for android/ios.

    You get native exporters for windows/mac and linux just by buying the editor for 99$

    No subscriptions needed, its all a one time payment. If you wait for a while, yoyo games releases a humble bundle offer where you can get it all cheaply

    Scirra's offer at the moment is just insane considering that it can only export to html5 and you have to use wrappers

    Even stencyl exports to native , and even offers the editor with no limitations and export to flash for free. That is way more inviting to people to get started making projects in it

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  • So after days of figuring out I needed to use a different version of the InAppBrowser plugin and finally getting a successful build today I used the exact same settings on a different capx file configured right aannnnndddd

    BOOM! BLACK SCREEN AGAIN!!!!

    Scirra please, please, please, please,

    PLEASE

    consider creating native exporters. This whole

    XDK BS is a NIGHTMARE..

    From what I understand Scirra will never create native exporters. But they are working on their own wrapper solution that is an alternative to xdk

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blurymind

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