blurymind's Recent Forum Activity

  • Shouldn't you be over at Fusion keeping up with thread you made about Reasons to buy Fusion 3 instead of Construct 3 ? Or, you could help with bug testing here

    Bug testing sounds better

    That thread served it's purpose - it got people to talk about why they are on the fusion forum. You are invited to come by and comment on it of course

  • blurymind

    Apart from one-time purchases and native-exporting to mobile, what does the "competition" have that's better at game development than C2?

    I'm just curious.

    Native exporters smaller game file size (important on mobile), arguably better optimized games..

    bigger number of successful games on steam made by the competition

  • I am a linux user, and was looking forward to construct3, but when you announced that it will be subscription only I started going back to looking forward to Fusion 3 - which is also coming out on linux and mac this year

    So that advantage is really not that big at the moment, the competition also has it in the bag.

    What are the other advantages of construct3 over similar competitive products that have a better license offering?

    So far can see a few, but I wonder how scirra sees themselves. What is construct3's edge?

  • > C3 is C2 online..

    >

    Not true. But if it would...

    C2 = $98.79 one time payment

    C2+WebBased = C3 = $99 per year + your stuff stops working if you stop paying.

    ~Oh boy! What a deal! <3

    awful deal to existing users.

    And you can buy a similar game engine that is one time payment instead

    Unless they reveal that construct3 is the shit and can hatch golden eggs and make pancakes, I really think you have to be the biggest fanboy sucker to justify the price for value that we are getting here

  • Can I write in this topic one more concern I have?

    I hope you will let me ^^

    What if the price of the subscription (for hobbysts) goes up (with more than 50)?

    Scirra Blog Post december 2018:

    Happy new year everyone!

    ps: price goes up from 100 to 250.

    (I am not trying to set a negative vibe. I like C2 and Scirra^^)

    When their deal starts sucking for you - it's very simple. Just vote with your wallet by not buying.

    if the reason is the license model - not buy.

    If the reason is the increased rental fee - not buy.

    Simply doing that will cause the company to see the revenue going down, which will eventually force them to consider that it wasn't such a great idea to ask this from their loyal customers.

    Guys, in the end you have the power, the customers. If scirra broke your heart, you can break theirs too. Just spend your money and time on the competition - this will force them to compete more

    I think that while they drive away alot of people, they will still make enough to keep this rental model. Thus why I will unfortunately no longer use or buy new products from scirra, but will continue to follow the forum and use construct2 once in a while for prototyping and such

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  • newt is right - you have to carefully design your reusable logic and one glove doesnt fit all. If you want more flexibility, learn programming. Construct's event sheet is awesome, but it does have limitations compared to what you can do compared to godot for example.

    The more flexibility you have - the more complexity and learning curve

    The linearity in functions is not a problem at all - once it completes execution of whats inside the function, the process should continue from after the line where the function was called. Unless inside the function you haven't rerouted the execution to some other specific part of the game loop - which would defeat the purpose of the function - to be reusable.

    My suggestion is to plan it out on paper first- say to yourself exactly how you want to structure it.

    I personally try to make things modular, but have fallen in the trap of tangling myself in a mess in the past

    tunepunk the more I think about it, the more I dont see scirra making bigger profits with the model they are going for.

    Yes, people will exploit it probably

    That is why I have been saying that a year subscription should buy you the editor, but not lifetime updates for it. Only updates for that year that you have subscribed for + access to scirra's apk/exe export service.

    At least that way scirra is not driving away a big part of the current user base to alternative methods or alternative game engines.

    Give everyone a reason to want to buy the subscription and they will. Plus if they keep using the editor after their subscription has ended - scirra still has them invested and loyal, still has their time and even ability to advertise new features they will get by buying the subscription again- directly in the editor itself. If the free editor is limited in editing capabilities- guess what - people pirate it instead or dont use it - scirra loses that window where they can keep the user hooked and motivated to pay

    we can go flexible there:

    A month subscription could give you the editor with editing capabilities only for a month - for a taste, but you dont get the editor with editing capabilities for life. So even the monthly subscription has an upgrade path to the user with a good hook/lure --> a year subscription=the editor with editing capabilities for life. Another year subscription = updates (fixes and new features) for a year + scirra's wrapper. If people skip a year = the next year subscription for their unlocked editor is at a higher price, that is equal or less than the current initial year sub price. Scirra can offer a discount to any user who has paid for the next year in the same month their subscription has ended.

    There are so many opportunities to get people invested there - and in order to succeed with this model I think they have to be aggressively rewarding loyal users to keep them on. Aggressively tempting users who have stopped paying subscription, rather than cutting them off and demotivating them

  • Cant we already include another event sheet and call functions from it?

    The event sheets are not seen as a resource type that can be easily transferred between projects unfortunately - because of their dependency on the objects in the scene. You can't refer to objects via a variable - that makes it harder to make reusable event sheets.

    That stuff is available in godot and game maker btw- it's much easier to do it there. Of course, you gotta learn other engines and some scripting then. Most game engines allow you to have classes that extend other classes and scripts that can call functions from other scripts. You can reuse functions by passing the game objects they are affecting as parameters- and even easily expose them to the editor - where the designer selects what game object is to be affected by the reusable function without typing a single line of code.

  • Everything can be bought...if the price is right ...

    should cover a lifetime

    actually if you live 60 years * 100$ = 6000 $

    However at some point (perhaps in 5-15 years) the editor might not be able to connect to the licensing server due to discontinued support - so you will be forced to move onto whatever other editor there is and the yearly subscription fee might be 250$ per anum.

    One thing to remember is that the fee can be changed every year - scirra can "tweak" the price as they see fit. More features= bigger price. My guess is that it will grow exponentially

    If they were to remove the restriction for using the editor, and wanted to keep it from being abused, I would suggest tracking how much time was spent using the editor.

    But, I wasn't aware there was a monthly option now.

    It is much more likely that Construct 3's editor gets pirated if there is a timer or limitation on the number of events.

    Just the reaction of this community should be enough of a sign.

    Even you have trouble accepting the limitations that are imposed upon subscription period's expiration.

    if on the other hand it was like stencyl - people who are not serious about gamedev and see it as a hobby will see no point of looking for unofficial channels to acquire it - as that takes too much effort and has a risk of malware infection. Stencyl lets them play with no limitation, but charges them at the export point - when they are serious about selling their game or sharing it with the world.

    There are many people who are willing to buy C3 once, but are instead offered only with the option to rent. Many of them (excluding myself) will go for running a cracked copy with god knows what other crap injected onto it - instead of buying the subscription for a year. Some will make something with the cracked version, then decide that they want to use scirra's exporter. At that point they might buy just a single month - to get their game exported. This is how the internet works unfortunately

    Scirra devs must come up with some good protection on construct3. But strong DRM comes at the cost of user client problems

    Look guys, of course they can technically - and they even might do if people dont buy enough subscriptions.

    They can still make tons of money by charging us for the software updates - something they have actually never done before (charging for a software update) and something that clickteam fusion and game maker have always done.

    Instead they decided to go directly for the subscription model, because if adobe and autodesk does it, why not scirra too.

    Except the free hook in this case (construct3 editor free edition) is weak - especially when compared to the nearest similar product sale approach - stencyl.

    Stencyl has no limitations on the free edition and even exports to flash in it. The subscription there is to get the professional export capabilities- which btw there are native exporters. You can start paying it after the free editor has gotten you hooked in a project you are making and deeply invested in.

    You can't get invested in an editor that limits how many events you can use.

    Scirra believes this will make more money, but is approaching it in a very clumsy way. The announcement, the lack of a good hook.

    I think stencyl , adobe and autodesk all have professional marketing departments who know their product well, their users well and competition well. They know exactly how to push their subscription - what to offer and how to offer it - how much to give and how much to take.

    Scirra is making mistakes so far - sure. But how else can you learn - you try things.

    We will see how it goes after a year or two. It might do, it might not.

    The thing is - regardless of how you feel - this is how it is going to be. You can accept it or move on

    I am curious yes, but not convinced. Will spend that money on something I can keep

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blurymind

Member since 6 Dec, 2013

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