mercuryus's Recent Forum Activity

  • If you export to HTML5 you find a index.html file (the default start file with HTML), just open it (with an internet explorer).

    If you dislike the warning remove this lines from index.html (works with simple projects):

    	<script>
    	// Issue a warning if trying to preview an exported project on disk.
    	(function(){
    		// Check for running exported on file protocol
    		if (window.location.protocol.substr(0, 4) === "file")
    		{
    			alert("Exported games won't work until you upload them. (When running on the file:/// protocol, browsers block many features from working for security reasons.)");
    		}
    	})();
    	</script>
    [/code:vkh4jdse]
    
    for Android, Phonegap, Intel AGI, Chrome Web Store it's more work. Please refer to the tutorials at scirra.com for detailed informations...
    
    [edit]
    If you like to have a non-html-version use the Node-Webkit (you'll get an executable file).
  • exported to what platform?

  • volkiller730: looks like you also don't understand my 'problem'.

    Actual working with C2 using multiple layers in huge levels (reusing complete sectors spread on different layers) sucks.

  • bump

  • Hi,

    we're working on our hack ´n slay, jump ´n run game called

    Skeleton Castle.

    current status: 2 player character, 5 different enemies characters, intro, logon system, 6 level (1 boss level)

    webpage: http://www.skeleton-castle.com

    youtube trailer: http://youtu.be/2KS9kcJRoyg

    steam greenlight (please vote for us): http://steamcommunity.com/sharedfiles/filedetails/?id=294363593

    what do you think?

  • Probably you create too many instances?

    (do you destroy objects 'out of layout'?)

  • Sorry you missunderstood.

    It's a question about organizing instances of objects in layers (one object = same layer, unattached the active layer while pasting these instance/s).

    The benefit is to hide all instances of objects with hiding the layer (they are all placed).

    Actual if you copy an instance and want to paste it on the same layer you first have to change the active layer if an other layers is the active (and all instances are spread over many layers if you forget to change the layer).

  • Yes it's possible.

  • Hi Ashley,

    I'm working now for some time with C2 and I like it very much!

    Working on larger projects I had some ideas for enhancements with the gui and maybe you are interested implementing it...

    -> working with sprites (copy & paste) the layers are very useful to group different types of elements.

    It would be nice (optional) to paste sprites on the same layer the copied sprite comes from (unattached the actual selected layer)

    Even when selected & copied several sprites from several layers (each should pasted to the depending source(copiesource) layer.

    (e.g. wall-sprite copied from layer1 but current layer is layer4. when paste the wallsprite is placed in layer1)

    -> zooming (with ctrl+mouse wheel): it would be nice, if the zooming center would be the mouse position (known from Adobe PS).

    yours, mercuryus

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  • Hi commander Fi5h

    looks like you managed to put the basics of a jump and run game with a lot behaviors / effects together to take a look what's possible with c2.

    Keep on work and build a great game - and have fun on it...

  • ...and once again a new update - now a major one: replaced physics behavior with bullet behavior.

    I'm still not perfectly satisfied - but what you think?

  • Thank you both for this quick answer - bullet behavior is the trick - I'll give it a try!

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mercuryus

Member since 26 Nov, 2013

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