mercuryus's Recent Forum Activity

  • ...I've forgot to say thanx R0J0hound

    Thank you!

  • > It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    > Play it, vote it and advertise it to become more popular

    >

    Don't work for mobile, the bird just fly up and disappear !!

    too bad - i'll take a look at it...

    Thanx for the info.

  • 1st thing judging a game (<10 sec.) is always the presentation (look (art/sound) + feel (interface)) but if the gameplay is boring you loose the player as fast you attract him.

    So: both is important

  • R0J0hound

    I will try to understand your solution.

    ....

    [edit]hmmm - without description very hard to understand what you are doing.

    C2 debugging is also crap so....

    Nevertheless good work, congrats.

    ...

    [edit] finally i got it.

    Calculated the number of possible moves of the chessmen I think C2 isn't the best choice for minmax with chess.

    Anyhow I'll give it a try - I think about not to use strings but an array of possible x/y-move and a move-step-index per pawn.

  • Yes thanks. I know the theory of minmax but i have no idea how to implement this with C2.

    Function stack is very low in C2 so recursions is not the right way.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • not one?

  • Hi there,

    has anyone experiences with implementing a minmax algorithm (array-based) for a chess game or can give me some advice?

  • this parts; (in your language - please name the language as well)?

    in german it's 'Bauklötze'

  • This look fun (and probalby more complex than i can handle now.

    You should work on the controls and give some help what can be done (and what's the goal)...

    I like it but i can't get the point of the game so far...

  • The new version (v0.384) now is online.

    And there's a new feature: sublevels (like caves, big houses inside, ...) - sublevels act like other buildings. You can send and remove knights but you can send knights in the sublevel for new adventures... (and you can remove ALL knights from this kind of buildings.

    You can check this in the 3rd (big) testlevel.

    I fixed also some bugs

    • now the last knight in a castle can buy new nights
    • empty buildings have now no owner
    • the arrangement of the buttens is optimized
    • knights speed is now a bit faster

    Please make shure to clear the cache to run the most current version (e.g. if you don't see the knights, ...)

    here's the link again: http://www.gameus.de/7castles

  • current uploaded version don't start (duno why).

    I upload a new one tonight...

  • I like it, but you could do with a restart button for when you make a mistake on a level

    Thanx!

    Yes you're right added a reload-button

    Hope you don't need to use it to much

mercuryus's avatar

mercuryus

Member since 26 Nov, 2013

Twitter
mercuryus has 1 followers

Connect with mercuryus

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Email Verified

Progress

12/44
How to earn trophies