mercuryus's Recent Forum Activity

  • posting arround some days here - now i'm feeling comftable

    So let me introduce my self...

    My real name is Ulrich Seiffert living in germany/bavaria (where the Oktoberfest is placed ) and i'm working as a teamleader in the software industry (SAP).

    My loved hobby is - creating games - for years.

    Started in the early 1992 with DOS games (Mopsy 1.0 -> http://www.kundp.de/Spiele/System/I/J/JumpAndRun.htm) which was "shareware of the month in 1998 - wow) i wrote a lot of other DOS games (never got richt ).

    In the ages of windows i wrote some smaller games with Borland Delphi (e.g. dice/kard games) - still no breakthrough .

    Then - after a long time without having time for this loved hobby - i started to create 3D games (with gamestudio 3D) and published some games for a local (munich) publisher / ingame advertisement (Tom Iver, Funvertising.com, Treasure hunting, soccer game, ...) - finally i had success

    Meanwhile the web/mobile game market is more interesting for indies (like me) i started to search a meighty but easy to learn web developement environment - and gave Constuct2 a try - so now i'm here ).

    ...and once again my honor for the idea and implementation to the guys from Scirra - well done! Keep it living...

    mercuryus

    visit my homepages:

    http://www.gameus.de

    http://www.ulrich-seiffert.de

  • Yeah, I should probably do a tutorial.

    Always find those annoying to do.

    without help - at least on control...

    ... the player find those annoying too

  • Hi.

    Checking out my game "Superball" I think about to replace the inbuild physics behavior with a simple bouncing behavior (in fact of performance).

    Therefore i just need to get the reflection angle on collision of the ball with an object (collision polygon).

    How do i get the angle of the hit polygon

  • superball

    got some updates

    - Leveldesign changed - a little bit (more 3d) and a high sky (introducing later stellar levels)

    • Added some sounds
    • splash & "how to use" help added
    • tested on several browsers (pc, mobile)

    feedback welcome...

    http://www.gameus.de/superball

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  • Hello Rhindon,

    i'm happy you like the maze.

    to your questions:

    please use "mercuryus(@gameus.de)" to sign the maze in your game.

    I did not place an exit to the maze because i actually don't know if you will add some quests or just leave it "as is".

    It could become bored if the player just have to find the exit (therefore it is far too large, i think). But if so place the exit in the upper right sector please.

    The teleporter are not ordered to use it this way but numbered to build pairs (in/out).

    maybe you implement the maze and we take a look in the look & feel of the result.

    Maybe we can enhance the gameplay with some ideas...?

  • OK, I will create a complex maze for you with all your needs.

    But I want to play your game as soon as possible

    [...hours later...]

    and here it is - yout brandnew maze:

    (seperated in 5x5 squares per 10x10 cells, 1 startpoint and 9 pair of teleporter (hope you like it):

    http://www.directupload.net/file/d/3685/59inr7ve_jpg.htm

  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular

  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular

  • It's now online in Scirra Arcade http://www.scirra.com/arcade/action/17042/fatty-birds

    Play it, vote it and advertise it to become more popular

  • Blacksmith

    Thanx for the kind replay.

    No plan to release it - but now you wrote - hmmmm - maybe if there is more feedback here i can put it on steam for free (if it's ok for you and Nija - the artists of the game).

    I think it over. Meanwhile i put it in the arcade section (scirra.com)...

  • Are you still up for submitting a maze design of your own...

    - if you like (size, number?)

    - textures and all?

  • mercuryus ah damn, do you know the specs of your tablet? or at least how old it is?

    This is the reason I kept away from mobile dev for so long ;p I got it working on my ipod but it plays just like you describe.

    procrastinator

    try using Touch -

    Is in touch[/code:3izr83m0] and check the [code:3izr83m0]Touch.X-ScrollX[/code:3izr83m0] (depending on your layoutsize).
    This should fix the touch-problem.
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mercuryus

Member since 26 Nov, 2013

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