notnsane's Recent Forum Activity

  • So the other day I was thinking that the Events/Layouts UI could use better management options.

    I always move the Events to the left, and the Layouts to the right. It's annoying to do it everytime, but it works for me.

    So I though "how can this be a bit more usable" and I thought of a couple things, here's a mockup:

    <img src="http://i.imgur.com/XhqSlXr.png" border="0" />

    1st) Separate the events and layouts in rows - This could be annoying for some of you, but you only lose about what, 10 height px?

    2nd) Make them "linkable" so we can have the layouts with its corresponding event. Of course, it should be optional.

    3rd) Finally, let the user select what's on the top row and what's on the bottom one.

    Well, that's it. I think it can be doable and it will make my life easier.

    Sorry about the quality of the mockup, did in 5 minutes.

    Cheers!

  • > I'm a coder, and an old school one too.

    > My first project in C2 was full of arrays, matrix, for loops, bunch of variables just because I was using it just as another programming language, not as the instrument it was meant to be.

    > More and more I was going in developing it, I kept asking "it is possible it isn't a better way to do it with behaviours/plugins?" and the 99% of the time the answer was "yes"; I've never finished the project in the way I thought at the start and I'm completely rewriting it in a more "Construct's way".

    Oh, this is very nice to know from someone with more coding experience. Glad to know someone sees it my way.

    I can't code, I'm horrible at it and never liked to (I finished a C# course anyways, code a couple small games), so I'm using Behaviours and Plugins as much as I can, in fact, I try to reduce the Events and Objects as much as possible.

    I already optimized my first project a LOT by doing all this, and will apply to all my future projects.

    Thanks for your opinion.

  • For web games, I use it.

  • Yes to all of them.

    I know sh*t about coding and I'm pretty sure I can implement all of the things you mentioned with enough research and practice.

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  • http://gamejolt.com/games/in-this-game-you-don-t-shoot-nazis/news/first-update/10618/

    Hope you like this crap, still being developed, needs a ton of features, but I'm learning fast =)

  • I'd much rather Ashley continued to add and enhance the current system.

    The Truth.

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  • I hope not.

  • Gameplay wise, the 2D/3D change is going to be by user input or automatic?

    Personally I'm thinking about switching from something R-Type like to Space Harrier. No idea why, but it seems cool enough =P

  • https://www.scirra.com/tutorials/800/the-ultimate-web-fonts-tutorial

    If you've got any questions or suggestions, ask!

  • Excellent. Thanks!

  • eh, if the capx is incompatible, it will be independent of it is the normal or Steam version.

    That said, there are no issues when upgrading, unless mentioned by Scirra itself.

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notnsane

Member since 21 Nov, 2013

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