hierarchy is now more and more widely used. Almost all complex objects use hierarchy to create many subobjects. In multiplayer games, subobjects don't seem to be supported yet.In multiplayer, when sync objct, can automatically sync all its child objects?
Add standard 'instance' and 'behaviorInstance' properties to events fired for plugins/behaviors
Can you explain this
Curious
When will all the behavioral methods be opened up within the script
That would be great
So much for tween’s methods
Currently, the specified method can only be triggered with the callFunction + UID selection
Here’s the deal
Thank you for your efficient revision and response. I ran the test, and it worked perfectly, thanks again. The problem has been fixed.~~!
mouse click B : call sayhi
mouse click A: call saybye
on sayhi : consoloe.log("hi")
on saybye : cobsole.log("bye")
When your logic goes like this, you click on a, click on B, and everything is fine. But when you hit “A”again,. Would Trigger Sayhi saybye at the same time
When you call multiple events on an object. All events trigger confusion ~ Please Fix!
Hello, I've been using your skin. Want to know if there will be a gray or black version of the event panel.~~~~
As a user who has been using C3 for two years, has also used Unity and gms. I understand and understand what you are trying to say! I feel the same way! C3 has the full potential to become the most popular engine at present, surpassing gms and godot... (if have what you mentioned above, because all mainstream engines do this . (gms godot unity)).
I have a lot to say. I have read all your answers. What I want to say is that you want to express exactly what I want.
Even if all this is impossible, I still thank you for standing up and saying these words!
C3 is a great engine if have a complete scene graph (being done) and you mentioned the script hanging function (object-oriented). + the complete API is available to call.
C3 is invincible!
Okay, I'll do that. I found out why. When you use remove child [A], you cannot add child [A] again. Could be Bug..
There seem to be some problems with the Sprite object. Will suddenly lose the relationship between father and son.
New problem, after binding as a sub-object, release and connect many times, it will invalidate the binding. (this problem did not exist in the previous version)
Great update! But is there any reason why particles can no longer be treated as children? I use a lot of particles as sub-objects in my game. It worked well in the last version!
Great job!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'd like to know how to use "Add object class and runtime" instancecreate "and" instancedestroy "events". Are there any cases and demonstrations?
Thank you very much for taking my advice! You're doing great!!
Hello, very beautiful. Can you help modify the font of script? I recommend “hack“ font!
great
Member since 20 Jun, 2019