gingpete's Recent Forum Activity

  • Thanks I am playing around with these layers

  • HI

    I have a background layer.

    I have a wall layer of which the player must avoid.

    At the moment i have drawn my varying shapes and sizes of wall using the inbuilt sprite paint tools, all made up of varying shapes and sizes of squares and triangles. At the moment it works well, however the wall is now just one collective big black shape on the game. What i want to do is add a visual affect like a grid ontop of this, but only this ( the wall) . Is this possible to do, within the visual effect been seen on other layers?

    I am playing around with the idea of making a mask layer, and then using some sort of blend mode??

    So at the moment i have

    Mask Layer ( grid pattern)

    Wall layer ( want to see the grid on)

    Background ( dont want any effect seen here)

    Thanks for any suggestions.

    Pete

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  • hmm, actually it aligns to origin, so maybe this is user error?

    however I have also noticed that at somepoint set objects of a set size seemed to change, for example earlier parts of a level made with blocks at 100x500 becaome 102x504 . ? Only thing i can see i could of done to cause this is turn the grid off for a while, should premade objects then change if you do this?

  • Problem Description

    When i have added items to the layout, and have teh grid on it may appear all aligned correct.

    I then press cntl, and drag to make a copy object and change its size, it still appears fine.

    however when i now move this object it jumps to between the grid lines.

    Hard to give an exact example as i have copies of copies but playing around with making an object from size 100, 600, then clone it and make it 25,600 on a 25 grid and it does off grid.

    origins are all correctly aligned.

    A good test actually, make a 25 , 25 grid.

    then make a sprite, resize it to 25,25, check origin is 12.5 and fill it black. on the layout it now sites between your grid of 25 lines.

  • I have tried adding fastclick.js to the html file after export before building. no difference.

  • HI

    Thanks, however i am not sure i follow or we misunderstand each other.

    I need the object to move with the finger, the user needs to see this occuring as real time and upto date as the game can.

    I have made a very simple demo ofjust a sprite and moving it with the finger, but always when the finger moves faster it begins to drag behind slighty. I wonder if this is actually C2, cordova, intel xdk or simply a common hardware / ios issue effecting native and hybrid apps?

  • Hi

    I need a sprite object to move as close to the real touch drag as possible.

    At the moment there seems to be s slight catch up from me dragging my finger over the screen and the object following.

    When testing in a browser it appears alot faster by the mouse drag, so does this mean its a touch setting i can adjust, or a sad truth that using this tech I will not be able to get the game upto scratch to give the experience i need?

    I am building using intelXDk, use cordova plugins, not game project.

    Also to add, I am moving the sprite to the players finger using..

    Touch-> Is touching (player obj) -> Player obj - Set X to Touch.X

    Set Y to Touch.Y

    Are there any other ideas or tips for getting the response to touch a little faster?

    thanks for any help

    Pete

  • Ok great thanks tried that and it seemed to work, however we are instead now altering the stepping stones to a bridge instead ( easier!)

    Thank you for your help.

  • HI Guys

    Based on the persons decisons in a game we need to generate a PDF document.

    I have done something like this before using http://wkhtmltopdf.org/ as a HTML page which makes a PDF copy.

    So how can i go about having my game generate a HTML page and or plugin this tool.

    Or of course any other tools or thoughts would be really appreciated!

  • but what if someone presses a key against your wishes? left while your simulate right?

    thanks

  • HI Guys

    I have a scenario where the computer takes over and the player jumps over the stones to the next phase.

    ( The game is played by young children, and the purpose is not skill but adventure).

    So what i need is the game to simulate the act of jumping over the stepping stones for him before giving back control?

    Goto and move to just moves the object directly to the coordinate, without in between or animation, i do also have a jump animation i can use.

    so my issue is i dont want the player to miss the stone! or fall of screen, which is why i want the game to handle it.

    any thoughts are very welcomed

  • Thanks for the reply.

    But doesnt scrollTO require a pixels value? the center will depend on the screen device size?

    I have made an image to help demonstrate the wish :)

    <img src="http://clientwebdevelopment.co.uk/c2setup.png" border="0" />

    So in effect you design the core important stuff in the game window size, and the rest of the layout artwork is simply pretty if seen.

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gingpete

Member since 18 Nov, 2013

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