ValtteriLaaksone's Recent Forum Activity

  • <img src="https://dl.dropboxusercontent.com/u/18485762/c2forumspics/9696.png" border="0" />

    Hungry Dogs is a physics puzzle game.

    The goal in the game is to stack the food items so that the hungry dog doesn't get to eat it, and in order to get to harder levels you must gather the golden hams.

    The free version of the game contains 20 of the levels, but the paid version has all of the 60 levels on it.

    The game can be found in the Google play store by searching for "Hungry Dogs"

    Here are some screenshots:

    <img src="https://dl.dropboxusercontent.com/u/18485762/c2forumspics/Screenshot_2014-02-09-18-19-28.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/18485762/c2forumspics/16.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/18485762/c2forumspics/asd.png" border="0" />

    <img src="https://dl.dropboxusercontent.com/u/18485762/c2forumspics/9.png" border="0" />

  • Hello, just released my game yesterday.

    Its a physics puzzle game.

    GooglePlayStore: Hungry Dogs Free & Hungry Dogs Premium (paid)

    Cant post links because i am not allowed to.

    Try them out!

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  • You can use "Set Paused" i got that working with Music. I am using Nexus 7 Tablet.

    However my friend told me that he could not get the Music working but Sound was working on his Phone (Samsung Galaxy S3)

  • Hello, i've got this working at some sort of way.

    Some problems i have encountered:

    1. Low fps with physics. I also had low fps on google chrome for android, i would like some tips on making it less demanding.

    2. Crashing when using the Browser - Close action. (sometimes losing saves. (System: Save)). It crashes after the app closes so its kinda weird.

    3. Some Lag(1-2s) on from going to layout to layout. Had this on chrome aswell so i guess it is not that of a big deal.

    4. Some audioproblems with mutebutton but could be something i messed up myself.

    Things that i found great about this:

    1. Supports many of Construct2s features well.

  • How i'd do it in text.

    Touch 0 start - move circle to touch xy

    touch 0 end - create objects on circles imagepoints

    Touch 0 can be changed to any touch start and any touch end if you so wish.

    you might want to adjust the z order of the objects after they are spawned.

    Picture of how i would do it: Coming soon

  • How do i save the games progress on an android device using intelXDK?

    I have tried the following:

    1. Systems Save & load: it froze the device, worked well on the preview aswell as the intelxdk emulator.

    2. Webstorage again worked on the preview and emulator, but not on the device.

    3. Then lastly intelxdk.Cookies couldnt get them to work on anything.

    Now i would like to know how to do it correctly with the cookies.

    Or if anyone knows of an alternative way of saving please do tell me.

    The way i tested the cookies:

    [EVENT:OnTouched "Sprite1" - ACTION: Set Cookie: "Test" To "1" (Exp. -1 Days)]

    [EVENT::IntelXDK.Cookie("Test")=1 - ACTION: Destroy "Sprite2"]

    Sprite2 was never destroyed.

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ValtteriLaaksone

Member since 11 Nov, 2013

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