dazedangels's Recent Forum Activity

  • newt,

    Thank you for your response. I searched "heightmap" in the demos and didn't see anything. Do you have one that you suggest?

    Thanks

  • It's because you have at start of layout to set the player position at 0,0.

    Your player position is 239, 730

    I removed it and it works great

    Here you go: drive.google.com/file/d/12b2-EVwk2Bkph-tfivknSaos1HflAzFN/view

    (image is of after I removed the code)

  • C3/Mobile game

    Anyone figured out a simple way to go up and down a 3D wedge yet?

    I have a feeling it may be possible using mesh and a tilemap and possible a behavior, but I haven't yet wrap my head around mesh completely so I'm not getting anywhere.

    Thoughts? Or better yet, Demos?

    Thanks.

  • C3/mobile game

    Since C3 can't use 1 - 3D object and just change the face of it with a 2D animation image, I have to use a different 3D object for everything.

    How many 3D objects can I put into a mobile game and still have it run at a decent rate?

    Thank you.

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  • Pretty sure it's a C3 issue.

    I just tried to create an APK with a game where I have created an apk before and I got the same error.

    They'll get it fixed tomorrow.

  • C3/Mobile App/3D somewhat of an infinite runner/platformer game.

    I have my player sprite running around the game and every so often he runs too close to a larger solid 3D object and for a moment or 2 the camera is seeing whatever is inside that larger 3D object and not my player sprite and what's in front of him.

    I thought I could do something like, if camera is overlapping something in family X, make that one thing in family X invisible - apparently that's not an option. I also thought about making camera solid - can't do that. And I can't seem to pin something solid to the camera.

    I know this is a common issue with a lot of 3D games regardless of how they are built, but I'd like to find a way around it if possible. I've fiddled quite a bit with the camera placement, but no joy.

    Any thoughts?

    Thanks.

  • 1StepCloser,

    That's not a bad idea. I typically open other files to grab bits from one game to put in another. I've never had 2 of the same game open at the same time, but I guess if I just open it and close it again, that would be fine.

    Thanks for the idea.

  • C3/Mobile Game

    Whenever I think I have this 3D thing worked out - a hit another wall.

    In the Infinite Kart Racer Template demo,

    I made it portrait, changed the size to: 1080 x 1920, fixed the camera so it will work with that size, but how does one get the platforms continuous, so the player doesn't need to jump from platform to platform, but still dies if they fall off the side?

    I changed Set X to (GroundSpawnPoint.X + Self.Width / 2) - MINDISTANCE -1 which worked before, but it doesn't work correctly now. And when it does work, I can't put the ground speed over 8 or it stops working again.

    Thoughts?

    editor.construct.net

    Game: drive.google.com/file/d/1Q__aDuXG5x53H5p-p3H-50h1PVui_rgS/view

  • Jase00,

    Thank you for your reply. I have plenty of space on my GDrive. 10 gigs. The program is much smaller.

    Everything is backed up every few minutes. Google Drive creates a backup every time the file is saved. So you get the saved file and a backup file with every single save.

    In the picture, in my original post, there is an image of the backups. There are 97 backups. Typically, I open one of the backups, but there are 97 corrupt backups.

    There are 97 backups - they are all corrupt.

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  • Ashley,

    I do have backups. It's saved to Google Drive. Google saves a backup copy every time a project is saved. Google provided me with 97 separate backup copies from about 9am to 3pm - all are corrupt.

    Regardless, without closing and reopening the file every time it's saved, is there any way to know if C3 will consider the project corrupt?

    I save my work obsessively. Closing and reopening a file every few minutes to ensure it's not corrupt isn't ideal.

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dazedangels

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