dazedangels's Recent Forum Activity

  • C3/mobile

    The objective of the game is to go through the layout as many times as possible without dying, killing as many bad guys as possible and collecting as many points as possible. So lets say you go through the layout 3 times and collect 1200 points, the goal next time is to go through the layout more than 3 times and collect more than 1200 points.

    Now if the player collides with a bad guy the player dies, but the game continues as long as the player keeps killing the bad guys.

    I need away to regenerate all the bad guys that are killed each time the player loops through the layout - that has me stumped.

    I can't make the bad guys invisible when they are shot, because the player will just run into an invisible bad guy and die. I can't have the layout reset because I have a lot plugged into 'on start of layout'.

    I need an option like 'when the player collides with the pink square, reset the family of bad guys to exactly where they were when the this all started' Is there anything like that?

  • Thank you! That's exactly it.

    I'd never heard of jetpack joyride, but now that I've looked it up, yeah, exactly like that.

  • C3/mobile

    I'm getting better, but the math still boggles my mind.

    The little guy needs to move forward (bullet) and when the thumb control moves up and down the little guy needs to move up and down also.

    I have platform, bullet and scroll to setup.

    I can't get the little guy to move forward and move up and down with the slider.

    I can usually get one of those to work, but never both. And now I've fiddled with it so much I can't get it to do anything except go directly to the ceiling.

    Anyone know how to get the math worked out so the guy will move forward AND up & down?

    C3 file: drive.google.com/file/d/1psy4hdHvBGux-zqJFi7LfB_NpRvMqXuK/view

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • You do not have permission to view this post

  • Maverick1912,

    That could be it. I usually leave it as 'default' because Menu is always the first layout, but it's not the first layout that I build. What C3 decides is the 'default' could be random.

    I changed it to Menu and either that's it or this is the upload where I got lucky lol

    Thank you. I think you got it.

  • Why does C3 do this?

    I upload the unzipped html project to my server, open the project and I get a page of sprites and some moving objects - Not the game.

    It's random and can be any project.

    I doesn't matter how large or small the project.

    After several downloads from C3 and reuploading to my server usually it works.

    And it doesn't matter which server. I have hosting from 2 different companies and I get this issue regardless of the hosting company. I even tried 2 different FTP clients - same problem. But again, it's random and can happen with a project 3 or 4 times and then not again for a month.

    The game works perfectly in C3, but has this issue when uploaded to the server.

    Is there away to fix this issue?

    Here's the current project with this issue: iticka.com/RocketTurtle

  • rjamesuk

    I can't get that to work. When I create a condition for the event, I then click on the sprite, but it doesn't give me the option 'on collision with another object' so I can't go any further to create the 'OR' statement.

    If I click on the original block and c/p, I get an error. (And you can't make the first block an 'OR'statement.)

    If you can do it, would it be possible to make a 10 second video of your screen showing us how you do it?

  • applern,

    I have No Idea. I get the same error as you when I try to do it.

    However I found that I can copy and paste it as many times as I like. Then change whatever I want within the event, even add more OR statements.

    What I do is, I open the project with the 'OR' statement in the desktop version of C3. Then I open the current project I'm working on in my web browser. (You can have more than one C3 project open at one time) Then I copy the entire 'OR' event from the project I have open on the desktop version of C3 and paste it into the project I have open in the Browser version of C3.

    I don't know why it works, but it does.

    Here's the statement for you. You can copy and paste it into any project and it works.

    drive.google.com/file/d/1fe6Uthj9ui9MVqSzW8QTok9ZDpRcV8ko/view

  • I think I screwed up.

    I set this up so whenever the jet-packed turtle hits an object 2 points are subtracted from the seconds. It works great!

    Then I had this great idea. When the jet-packed turtle subtracts 2 it should also switch animation to the same image, but outlined in Red! And then back to the original image. Every time the image is hit it should go to Red and switch back. I made all the images, uploaded all the images to the corresponding images, designated all the animations 'hit'.

    Now I'm stuck. I need something to set the animation, but I'm not sure how. I know creating a family won't do it.

    Hints? Thoughts?

  • GamerDude96,

    Yes, I was just hoping it would be a bit longer. But your numbers helped me easily find the longest width.

    Thanks.

  • Looks like 8000px is about as wide as it will go and still show the background while I'm building it.

  • dop2000

    You know, at some point you're going to need to write a demo for how to add credits to a game ..... cause some day when I'm going to publish games and let's face it, I'm never going to build a game where you don't get a ton of credit!

    I have a question on the download. It works great on the first level, but once the player goes to the next level, when the player jumps the top of the previous level can be seen.

    Is there away to set X so that camera doesn't move from the middle of the level? Is there maybe a BBoxTop that has a set of instructions?

    I'm sorting out the 'min(zone.BBoxBottom-ViewportHeight("zones")/2, player.Y)' part now.

    I'll be Googling.

    Thank you.

dazedangels's avatar

dazedangels

Member since 5 Jun, 2019

Twitter
dazedangels has 1 followers

Connect with dazedangels

Trophy Case

  • 5-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

9/44
How to earn trophies