dazedangels's Recent Forum Activity

  • This is becoming more than an annoyance.

    My players & bad guys are constantly getting stuck in the walls of the games I make.

    At one point I literally copied the code from the C3 Pacman game because nothing else was working and that's not working.

    Why doesn't solid mean solid? If I go running head long into a brick wall, I don't because part of it. Solid should work the say way.

    At the start of the game it's the worst, but it can happen at any time.

    In this case when the O rolled over the teleport sprite it's supposed to teleport to the next teleport sprite, which typically works, but sometimes the O get stuck in the wall before it has time to teleport. Or if I roll the player (O) backwards to fast at the beginning of the game the player may get stuck in the wall on the other side of it's starting position.

    And the Xs (they're the bad guys) they randomly get stuck in walls or go completely through the walls all over the game. (The Xs can't teleport)

    Nothing seems to stop objects from randomly passing through or getting stuck in the walls.

    Please tell me there is a fix.

    I've spent a year working with C3, I don't want to start over with another generator, but I can't make a successful game if I can't keep sprites from getting stuck in other sprites.

  • dop2000,

    Thank you for the information.

    Nice to hear they are adding a 'don't sleep' feature (after I found a very creative way around it)

    Blah!! Wonder if there is anyway to add 'wake up phone' to their 'To Do' list. That would be an awesome feature.

    Thanks again.

  • It's time for another look into the "Crazy Stuff That Pops into eDee's Head"

    I'm working on a game that starts when you speak to your phone, but the phone has to be asleep.

    You speak to your phone, the phone wakes up, gives you a command and you do it. My kids love this idea and I have everything - Except I don't know how to wake up the phone.

    You know how 'Hello Google' or 'Hey Google' wakes up your phone when it's asleep? The phone is always listening for that. I need that. There will be a wake up word the phone is always listening for and since the phone is always listening for 'Hey Google', it can't use much more battery life.

    How do I wake up the phone?

    Thanks.

  • Nearly every time I create a copy of a sprite by ctrl + click&drag when I drop the sprite the Animations Editor opens. It happens with single sprites and tile backgrounds. I am Not double clicking. It doesn't happen every time, but almost every time. It happens quite often when I use c/p also, but not as often.

    At first I thought that my laptop and/or mouse were to sensitive, but now I have a new laptop and new mouse and it still happens.

    Is there an option that I'm missing where the Animations Editor will only open when the sprite is double clicked within the Project Bar?

    It's getting very cumbersome. Closing the Animations Editor every time I ctrl/click/drag or c/p is making the option more work.

    Thank you.

  • Thank you everyone.

    Onward and Upward!

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  • I created the signed APK in C3. When I go to upload it to Google I get the following error:

    "You uploaded an APK or Android App Bundle signed with a certificate that expires too soon. You need to sign your APK or Android App Bundle with a certificate that expires farther into the future."

    I don't see any place in C3 that lets me put an expiration date. The 'Validity years' is set to 10, but I don't think that's what they're looking for.

    How do I create a signed certificate that doesn't "expire too soon"?

  • Kyatric,

    I've never actually used C2. Unfortunately a lot of the demos that are found online are in C2 and some features aren't going to work in C3 soon. The popup warning that appears when I open this particular demo tells me that in July of 2021 the demo will no longer open in C3. There are going to be a lot of amazing demos online that won't work after July '21.

    I wish there were an easy way to update all the C2 demos before the product is no longer supported.

  • blackhornet

    Oh darn! I was hoping for a quick trick. Back to the drawing board.

    Thanks for the info.

  • ,

    Thank you, that much I got. But I'm wondering if there is a tap X and Y and it's fixed, like it has been with other issues. (Like this fix for the old C2 Functions: right click on function name and select "Replace with built-in function". It will fix everything for you automatically.)

  • I'm using demos to learn more about Construct. One demo that I love gives me this error every time I open it:

    The runtime of this project cannot be changed to the Construct 3 runtime due to the following reasons:

    Plugin WebStorage (WebStorage) is not supported in C3 runtime

    The last time I had an issue like this someone told me to click on the event, press a key and suddenly the Function issue was fixed. But that was after trying to figure it out for 3 hours - so this time I thought I would ask before I spent hours trying to fix it.

    Are there some key strokes that instantly fix the WebStorage issue, like the Function issue?

    Thank you in advance.

  • alextro

    Thank you.

    So it looks like one of the tricks is always 2 backgrounds.

  • blackhornet,

    OHHH! I got it now. THANK YOU!

    If you don't mind, can I ask a related question?

    How do I get the bombs to look like they aren't hanging in the air before dropping?

    On the levels without the scrolling background the bombs drop like normal, but on this level where the background now scrolls it looks like the bombs are hanging for a second. Is that an illusion or do I need to change something with the bombs?

    The bombs are in a family and the family has physics. It's the standard physics, I haven't changed anything except checked prevent rotation (which prevent rotation isn't working, but that's another day)

    This is what it looks like

    youtu.be/5424hx2-rj8

    Thanks again.

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dazedangels

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