dazedangels's Recent Forum Activity

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  • C3/Mobile game

    I'm attempting to setup in-app purchases using C3's directions in the manual (link below)

    I admit I have limited knowledge of this process and don't know where to learn more.

    I think to understand the directions in the manual, I need a better understanding of in-app purchase and Construct 3 (at least I hope that's all I need.)

    Does anyone know of a good tutorial, either video or written?

    The YouTube videos that I'm finding aren't giving enough detail.

    Thank you.

    construct.net/en/make-games/manuals/construct-3/plugin-reference/google-play

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  • winstreak,

    You Are My New Favorite Person!!

    Thank you so much for making a video for me.

  • fedca, I've been wondering what 'systems expressions' where called - I will Google that - I've been calling it 'the Math' Thank you!!

    winstreak

    Thank you. I'll watch it now.

  • I have a text object with a 5 letter word. The word is generated randomly out of a group of words.

    When the player presses hint, I want to show the last letter of that randomly chosen word.

    Is there away to do that?

    The only way I can think of is to shorten and expand the text object, but that won't work because letters like W are wider than I. There has to be away to do a count and then pick the last letter out of the letter count.

    Am I close?

    Thank you.

  • fedca,

    Thank you so much.

    I can't believe you made that so simple.

    Yes, I overcomplicate most things 🤣 🤣

    Thanks again.

  • C3/Mobile game

    I know why it isn't working, but don't know how to get it to work.

    When a key at the bottom is pressed, I want it to show up in the spaces above. 1 letter at a time, each in a different space.

    The pink sprites are called 'btn_keys', there is a copy for each letter. 'btn_keys' has an instance called 'instTypedLetter' with a corresponding letter assigned to it. (The sprite covering Q is assigned Q and so forth)

    Above the keys there are 30 copies of a sprite called 'space'. Space has 2 instances. The first is 'inst' and the second is 'letter'.

    In 'inst' each sprite is assigned a number 1-30. And 'letter 'is a string and left blank.

    When the player presses Q (for example) every square becomes a Q. Same thing happens if the player presses W or any other letter. Not what I'm looking for. If Q is the first letter pressed it should show up in the first box only. And if W is the next letter pressed it should show up in the second box online.

    I have tried adding instances to the text. I've tried just 'adding 1' to the currentSpace variable without using the maxSpace variable. I've forgotten several of the things I've tried.

    I know at some point I'm going to need a few arrays in this, but I don't think that will work with this.

    Thank you for any suggestions.

    Incase you feel like taking a look: drive.google.com/file/d/1g80ktWn1GiJLhkkQrnaOaB43QYONSyF3/view

  • Thank you for your reply.

    I have this feeling I need to setup a 'for each' and store the UIDs somehow.

    After trying several different things, I can make it work as long as the game doesn't close, but I can't seem to store which covers have been opened and which are still unavailable after the game is closed.

  • C3/Mobile game

    I know why this doesn’t work, but I know I'm close.

    The player earns coins. With the coins the player can purchase different items.

    When the item isn’t available it is covered by a semi-transparent sprite. The cover over the items has 2 animations, one is the cover, the other is a check mark after the item has been purchased.

    It almost works. When I press the coin sprite, I add to the coins.

    When I click on the cover, I am able to purchase the product, but when I leave and come back to the shop the program has purchased all the products. That’s not good. I only want to purchase one product at a time.

    Any idea how to fix that?

    This is a demo I made trying to figure it out:

    drive.google.com/file/d/1Ezg2vIARXVk5to_ptWwZQoIHavOGU95W/view

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  • Great idea. Go for it.

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dazedangels

Member since 5 Jun, 2019

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