jeromeenligne's Recent Forum Activity

  • I have the license C2 and I wanted to open my big project under C3 no to modify it (I do not have the license) but to test it.

    Arrived at 50% I have an error, see the file below.

    Can you help me ?

    Error report information

    Type: unhandled rejection

    Reason: Error: expected a child with tag name 'animation-folder' Error: expected a child with tag name 'animation-folder' at ǃW.ǃMO.Element.ǃAA (https://editor.construct.net/r104/main.js:2:212668) at Function.ǃWh$ (https://editor.construct.net/r104/main.js:63:189253) at Object.i.push.ǃW.ǃIG [as ǃYTK] (https://editor.construct.net/r104/main.js:63:190861) at n (https://editor.construct.net/r104/main.js:2:201477) at t (https://editor.construct.net/r104/main.js:2:201262)

    Stack: Error: expected a child with tag name 'animation-folder' at ǃW.ǃMO.Element.ǃAA (https://editor.construct.net/r104/main.js:2:212668) at Function.ǃWh$ (https://editor.construct.net/r104/main.js:63:189253) at Object.i.push.ǃW.ǃIG [as ǃYTK] (https://editor.construct.net/r104/main.js:63:190861) at n (https://editor.construct.net/r104/main.js:2:201477) at t (https://editor.construct.net/r104/main.js:2:201262)

    Construct 3 version: r104

    URL: editor.construct.net

    Date: Wed Jul 18 2018 13:25:59 GMT+0200 (heure d’été d’Europe centrale)

    Uptime: 82.6 s

    Platform information

    Browser: Chrome

    Browser version: 67.0.3396.99

    Browser engine: Blink

    Browser architecture: 64-bit

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Operating system architecture: 64-bit

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 4

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.99 Safari/537.36

    C3 release: r104 (stable)

    Language setting: en-US

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: no

    Vendor: Google Inc.

    Renderer: ANGLE (Intel(R) HD Graphics 4600 Direct3D11 vs_5_0 ps_5_0)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions: EXT_color_buffer_float, EXT_texture_filter_anisotropic, OES_texture_float_linear, WEBGL_compressed_texture_s3tc, WEBGL_compressed_texture_s3tc_srgb, WEBGL_debug_renderer_info, WEBGL_debug_shaders, WEBGL_lose_context

  • Hello,

    In unity there is a version system, one person manages the project in a main way and others can work on it and propose changes.

    When they modify the project, they submit it online explaining the changes and the person managing the project validates them one by one.

    This is a commit system.

    Https://unity3d.com/en/services/collaborate

  • The articles about the new features of Scirra with Construct3 on Facebook are less and less widely shared.

    They have gone from 1400 likes and 202 shares to start at 61 i like and 1 share now.

    So people are not going to know the novelties that Scirra brings or it is disinterested because this one are not interesting enough for those who are under Windows and do not make use of the mobile side.

    It's really sad

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    [quote:6h076nkw]At the moment, according to this vote, (7 subscriptions , 27 Buys) Scirra loses money with the subscription

    7 subscriptions for 5 years = 7 * 5 * 99 dollars = 3465 dollars

    27 buys for ever = 27 *99 dollars = 2673 dollars

    It's mathematical !

  • gaelsev Ouep, on est une communauté cool et on est toujours content d'avoir des nouveaux, après c'est une communauté Française alors il y a moins de personne qu'en Anglais mais on trouve très très souvent les réponses aux soucis des gens.

    Faut juste se présenter dans la section dédié et poser les questions gentiment et avec le sourire ^^

    [quote:1zvt8txq]Object oriented programming would be nice to have. I think Ashley mentioned using the event sheet to create plugins

    Hello, do you know where ashley mentioned using the event sheet to create plugins ?

    Hello Ashley,

    In Construct 3, will there be a system to build behaviors that can be scripted with a system of events and actions?

    This will allow to build my own behaviors than i will be able add to sprites or other objects.

    Have you planned this kind of features ?

    Thanks you very much.

    Jérôme

    The capx of Mipey as deseapear ^^

  • I deleted my site cookies and re-logged in. Worked fine after that too.

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jeromeenligne

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