So what solution do you use for Platform Behavior? All programing by "X+10*dt"? I almost sure the platform behavior works the same way...
What I did on my project, and soon I find out if it worked, is not to let the character simulate the movement to the side of the wall for a short time after the wall jump.
Theoretically, I didn't need to, because there is a wall on his side anyway, and he shouldn't go through.
But at the same time, if it happened on average computers, I sometimes imagine with the computer practically locked.
I have seen a lot of talk about different fall speed on 144hz monitors, and now I see that this is due to the Framerate Mode V-Sync. Perhaps this mode is no longer the best option today.
At the same time, more complex games may not be well accepted by Fullframe.
I had already set a limit of 60FPS by the command line "--limit-fps=60"
How do I limit the minimum?