rythom's Recent Forum Activity

  • Is there any new word on this? I've had a great experience publishing on NewGrounds and really want to add medals (and other API features) to future projects

  • It's totally Killer Instinct

    And thank you!

  • Check this thread:

    And, thank you! Glad you enjoyed the game! I hope you have similar success with Platform+. It saves you a ton of effort, trial and error. The stock platform behavior should honestly just be updated to contain the features of Plus.

  • Well, I fixed it!

    It's all about essentially creating a game where you control a nice, stable box...then pinning an animation to it to give the illusion you're actually controlling a character. As soon as I made this change (which wasn't easy since I was getting to it late in the development) ALL the little glitchy problems I was experiencing were resolved! This is the ONLY way to successfully make complicated platforming animation. Thank you all for your assistance!!

    Check out the finished game in action here:

    Play it here: http://www.newgrounds.com/portal/view/642266

  • Thank you very much for the feedback!

    Haha, I've gone through four or five different control configurations and I can't seem to please everybody. I think the only way to make everybody happy is to just have a TON of options. I will add more control options in the next version.

    Great idea showing a hovering context-sensitive button over objects you can interact with! I'll definitely add that in a later version, along with a better icon representing locked doors.

    Good catch on listing all of the controls! I will update that as well.

    I agree - I would also love to have more enemies and have them come in waves, but those ideas extend past the original scope of the game I set out to make. Fear not...these additions, and more (such as different weapons and realistic lighting) will make it to the sequel

  • I just published my first completed game - GunMission! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    Help Agent Ruby infiltrate heavily guarded buildings and put a stop to the bad guys, one bullet at a time.

    Play it here: http://www.newgrounds.com/portal/view/642266

  • Thank you! Yes, that was extremely clear

    Ya know, I ran into a similar problem with a top-down game I'm also making but somehow figured a side scroller would be free of this collision problem

    I have a few questions, though:

    • In regards to "jagged jumping", should the collision box change size for the jumping animations? The character pulls her knees in when she jumps, making her a bit smaller.
    • I had changed the origin points to match the changing animation, but sometimes the character will land "inside" a platform. This will be fixed with the collision box sprite?

    Also, sort of off topic, but do you know how to make the ducking function "override" running?

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  • I could use the standard Platform behavior, however the velocity-sensitive jumping and built-in double-jump in Platform+ are super appealing to me.

  • I know the download isn't small, but you'll get to play a cool game if you give it a shot

  • I'm making a side scrolling shooter and having quite a bit of fun with it, however after refining the jumping animation and mechanic, I'm experiencing a sporadic glitch using the Platform+ behavior plugin.

    When the player lands - SOMETIMES - the sprite will quickly toggle between the "landing" and "standing" animations.

    The strange thing is, this doesn't happen all the time - only on certain surfaces. In some stages, only the "bottom floor" does this. In others, only specific crates.

    Give the .capx file a spin and see for yourself. Note: You'll need the Platform+ behavior installed.

    https://www.dropbox.com/s/23ibyuleyr6pg ... 28-14.capx

    Thanks in advance!

  • Nice! That makes a lot of sense. Thanks for putting that example together. Good idea making the "iv"Scale instance variable to hold the value!

  • Yes, I'd ideally like it to be with Sprite Fonts, to keep my style consistent.

    The look I'm going for is like in Diablo 3. There must be a way to use the "scale" on the Sprite Font to make it animate a grow/shrink, right?

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rythom

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