Hey folks, new to Construct.
I'd like to make a sprite move around the screen based loosely on the vibe of the game's music. The movements would need to be based more on gradual shifts in amplitude rather than synced to any BPM since the music randomly changes tempo. I'd like the movements of the sprite to sort of match the randomness of the music but still make it obviously influenced by it, if that makes sense. Can it be done in Construct?
Thanks for reading.