moymoymoy's Recent Forum Activity

  • I think i may be able to help with audio questions:

    Question 1 answer:

    Add keyboard input to your layer then in the event sheet:

    On key pressed > play (under "General" and set to not looping)

    That should work fine. I just tried it in a game of mine and it worked fine

    Question 2 answer:

    Similar to the last answer but when the bike crashes then play the sound. Add an event like:

    Bike crashed > play (under "General" and set to not looping)

    Again i just tried this and it worked fine. Let us know how you get on and sorry i cant help with the first two

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  • Hi there, just wanted to chime in with my 2pence

    Im more of an educatee than an educator (right now) but C2 is becoming more widely used on my course, a BA (Hons) Design for Games. The course leaders and lecturers are increasingly encouraging its use and are even now taking tutorials and using the software themselves to help those who do wish to use C2, which i think is great!

    C2 is available on the computers where i study but as far as im aware its just the free license, not to depreciate its value, but its available on every PC in the Design for Games classrooms. From a students perspective, i would think some kind of Education License would be extremely beneficial but im afraid i can only speak my opinion of my institutes perspective.

    Even as Mr E Bear suggested, i think promotion material around colleges and universities is a very good idea that would benefit the developers and those wanting to get into the game industry (such as myself). I feel C2 is a very good to bridge the gap between proffesional game studios and outright beginners

  • Update: PROBLEM APPEARS TO BE SOLVED

    Not sure how but this seems to of fixed it: [attachment=0:12d0ntmt][/attachment:12d0ntmt]

    Basically i added a completely different edge marker for the right hand side, and added a seperate sub event for the variable changes on collision detection.

    Thankyou all so much for your input and help with this issue

  • Hahahaha that got me a funny result. I did exactly as you have in the capx file and 2 new problems occured:

    1) my main character falls through platforms

    2) the "Forest Cow" bounced off the right marker but went straight through the left and falling to his death

    I very much appreciate your input here btw, if i could buy you a drink or snack of your choosing as a thanks then i would.

  • Its worth noting that firstly a) holy hell this screen recording software is laggy, b) when the enemy hits the right marker it DOES flip for one frame then continues off the side of the platform, c) i have a second enemy using the same events but with its own variable and it works fine.

    Here is the video, sorry for the quality

    http://youtu.be/BpZYEwIaRo0

  • I'll provide a video of what actually happens (if youtube embedding is allowed on here). Gimme a couple mins .

    Thanks for the help!

  • Appreciate the response but unfortunately this didnt work

    Thanks anyway!

  • Good afternoon all,

    Here is my problem: I have an enemy walking across a platform, when it hits the edge marker, it turns round and walks back and vise versa. However, when i place enemy #2 on that same platform with the same events/actions (except tailored to enemy #2) - it acknowledges the collision is it briefly flips round but then flips back to its original path and moves through the edge marker.

    This is seriously baffling me as 1 enemy works fine, but im having trouble getting this 2nd to stay on >.<

    Here is 2 images, one of the event sheet and 1 of the layout.

    http://www.dropbox.com/s/zb61imhz7u1u6av/screen1.png

    http://www.dropbox.com/s/5wo3c2634swar2x/screen.png

    Hope someone can help

    Many thanks,

    moymoymoy

  • No problem

    I dont think having too many polygon points is too much of an issue. Im in the process of making in game in which my platforms have 37 polygon points and about 10-15 instances of these platforms in each level. The game runs smooth with no problems It could be based on the power of the pc or something else entirely but you should try multiple polygon points and see how it goes!

    Be sure to let us know

  • I read somewhere that nothing really changes with the OR. Facebook just bought the project etc but everything else will remain the same. There wont be FB adds and it will still be made/designed as always planned. But that depends on how valid the word of the OR creator is

  • Im not too sure i can help with the first part so sorry for that but with your very long level - you can use just 1 long image as a background if you wanted

    In a game im working on, i have a level that is 7680 x 1024. Thats pretty long so im sure you can do the same!

    Sorry i cant help too much with the other part though, as far as im aware, you'll just have to add the collision points. I'll be interested to see if theres an answer to your problem though.

  • eli0s

    The first event there has 2 conditions - 1 to check if the player is in a circle which makes the snake aware of the player, 2 to check if the player is NOT the circle that makes the snake block the player. So it is two collision circles, a smaller one inside a larger one. Depending on if the player is overlapping 0, 1, or 2 of the circles will then run 1 of 3 animations.

    I managed to get it working though, thanks very much all

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moymoymoy

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