Hey all,
Im stuck, again
Im trying to find a way to get a sprite+animation to run on multiple instances of the same enemy. I need the sprite and animation to become visible and run only when each individual enemy is in a collision circle pinned to the player, AND for each instance to have its own sprite+animation running instead of having have ALL enemies in the collision circle for it to work.
This sounds confusing, so i will provide a screen shot:
[attachment=0:216eu971][/attachment:216eu971]
So when each enemy collides with that grey circle pinned to the player, they will each have their own sprite+animation run, but starting with only ONE instance of the sprite+animation which is currently off screen. I hope im making myself clear.
I have tried using things like "For Each "enemy" with 2 sub events and spawning objects and stuff and i cant get it working >.<
Thanks in advance for any tips/suggestions,
If you have any questions, please ask
moymoymoy