fldr's Recent Forum Activity

  • Thanks for your feedback!

    the game was build with Intel XDK Cordova Build, the "normal" Android build, thats the same as phonegap wright?

  • Hi,

    i just released a new free game on Playstore <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    https://play.google.com/store/apps/deta ... es.pongoal

    Feedback is always welcome, especially bug reports <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • did you guys have any problems on devices like Samsung S3 mini? my exported games seem not to finish loading on Samsung S3 mini and some Lenovo Tablet

  • Hi,

    it would be very nice if there would be an option to zoom in and out at the tilemapbar, sometimes its very hard for me to tell if its the tile im searching for.

  • maybe i should explain the problem some more, im currently making a "roguelikepeoplegenerator" where you choose body, hair, clothing and stuff and the can "export" it by taking a snapshot and open it in a new tab. thats functioning fine but i would really like to add a textbox where you could insert a name for the resulting png. i couldnt find wright events for doing that? can somebody help me?

    edit: ok im dumb, didnt read the mannual wright

  • hmm thats not so good for me ^^

    however my tileset is 15*15 with 2px gaps between tiles, so i thought i could just say the tiles are 16*16, the gaps be 1*1 (and the tiles should have an offset of -1x and -1y so there are no gaps) but it just messes everything really up, tiles are not the same as shown in editor and much more glitches, even if i dont set an offset its exactly the same result, no gaps but wrong tiles and glitches

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  • Thanks!

    sadly i cant, the tiles are like they are and i dont think i can stretch them by 1px and still let them look good or do you know a solution for that?

  • Hi,

    i noticed a strange thing in my current project, the tilemap always gets blurry no matter what i tryed.

    like here

    im using the settings the tilemap told me too (letterbox integer scale, pixel rounding and point sampling), i also set fullscreen scaling to high and also downscaling, but all i could achieve by setting different options was to make it look worse

    tiles are 15*15 and windowsize is 120*80

    in the picture above you can see a normal sprite, same resolution as the tiles which is drawn sharp.

    is this a bug or did i do something wrong?

  • sure you can!

    go to the "Projects" tab then on the right side under "Cordova 3.X Hybrid..."->"Build Settings"-> choose the wirght tab, for crosswalk its "Android Crosswalk" first field in the list is App ID

  • Hi,

    is it possible to change the filename of a snapshot with an event? and if yes how?

    Thanks in advance!

  • Thank you!

  • you could make a group thats set active by your color change event and increases or decreases the rgb values of the layerbackground for a pre set time, it would look like "color change event"->"set group active","wait X seconds","set group inactive" and in the group "every tick"->"layerbackgroundcolor->set r to: r-1.." and so on.

    Just an example, i bet there are a million more ways to do that

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fldr

Member since 17 Oct, 2013

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