fldr's Recent Forum Activity

  • Thank you!

  • i tested your game on my oldest device, Sony Xperia Ray.

    When i press the button there is a little delay till mario jumps but its always the same so i think its intentional? Feels almost like playing an old lcd/handheld electronic game.

    is there an intented delay or does it lag?

    Sitenote, the game doesnt scale well, getting it to scale wright on every device is hard with cocoon but there are instructions that can be find on the forum here.

    You should also try to build your app with Intel XDK cordova and see how it performs.

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  • do i understand correctly, if i would use your service you would publish my game (how would you need it? as "raw" html5 export or apk or.. ? do we have to provide different exported versions for the different marketplaces? )to steam, amazon and other marketplaces and all the tax trouble like U.S. withholding 30%, VAT and so on would be covered by you and i would only get my revenue and have to pay tax accordingly to my home country?

    and the only thing i have to do is to develop the game and pay 79 pound?

    if so, then it sounds very good!

  • me also just released another game on playstore, you can find it here:

    https://play.google.com/store/apps/deta ... ockbreaker <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • Hi,

    i just released one my early creations with construct2 to the playstore! this is one of the first real games i have made at the beginning of 2014 and its also the only game i could sell a non exclusive license for (so far <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> )

    its a simple but i think fun arcade break out game with 15 levels and lots of bonus items!

    graphics made by Kenney , thanks for that! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    if you like the game i would be very happy if you rate it!

    left: tab on left side of screen

    right: tab on right side of screen

    fire ball: middle tab

    you can download it for free here:

    https://play.google.com/store/apps/deta ... ockbreaker

  • an "export independent" ad network plugin for Google Interactive Media Ads, Mopub or some other good ad network would really be nice! At the moment there is only the official Admob plugin for phonegap (android/ios) and cocoon with Mopub integration (same, only ios/android) and one could use normal banner ads in an iframe but there is no solution for video or fullscreen ads for webapps (FirefoxOS, Chrome...), desktop or normal html5 hosted on a website.

  • currently there is no plugin for it but if someone would write an plugin there are some add services that could be used, for example Mopub, Google Interactive Media Ads, Interactive or even Admob (but the current admob plugin only works with phonegap/cordova)

  • my games made with construct2 perfrorm fine on most Android 4+ devices, you can try yourself https://play.google.com/store/apps/deve ... fldr+Games , they are all build with Intel XDK Cordova (not crosswalk) and run in Android Webview

  • - AdMob: is out as well, since the C2 GUI dialog when inserting a new object states that the AdMob object is only for Intel XDK.

    have you tryed Admob and XDK? was just wondering because there is an Windows 8 build option in XDK.

  • Hi,

    im currently thinking about buying an Ouya and wondered if anyone of you already got an Nexus Player and can tell me something about it?

    i would think that there are not many games yet for the Nexus Player compared to the Ouya? Or can the Nexus Player access the Ouya store?

  • Awesome!

  • you can see how it works in 'Template: Infinite Jumping'

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fldr

Member since 17 Oct, 2013

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