mepis's Recent Forum Activity

  • Easy enough, use the system choose parameter.

    If player overlap door 1 then set variable randomDoor Choose (1 , 2, 3)

    If randomDoor = 1 then spawn player at Door 1

    if randomDoor = 2 then spawn player at Door 2

    etc...

    Sorry, I'm at work. If you need a Capx example then let me know. I'll do it late tonight or tomorrow morning (eastern time).

  • Are there command line export options? I tried looking around the forums and the manual and didn't see anything mentioned. I want to write a batch script to export a certain project every night and upload it to FTP. Can I get Construct 2 to export via command line or automatically or something to that effect?

    If this has been answered, can someone point me in the direction? I couldn't find it.

    Ashley might be the quickest at answering this.

  • Just a guess off the top of my head but you could limit it to one or two sprites, use multiple instances of that sprite, and when they die or whatever, set that instance id to collisions disabled. That would reduce headroom a lot.

  • Is it only when you minify the script? If it is, I would export it without minifying it. It's not so bad doing that with Windows 8 because the app store compiles it to bytecode anyway.

  • Ignore me. I'm putting some random reply here so I remember to look at this later. I want to look at ShaderToy but the site is crashing at work for me.

  • That helps a lot! This is only a concept demo for a different game on working on. I was planning on using top-down graphics for that game as well though. I know to take a different route with that now.

  • I really appreciate the feedback. I've got some things to consider. This game is a test run for some things. The feedback is immensely useful though and gave more more things to consider then I thought.

  • http://www.kurie.us/Games/PrototypeB/

    I'm starting work on a new game. One of the many design decisions I am figuring out is the control scheme. I'm weighing the idea of a twin joystick design for a side scrolling shooter. I threw together a quick prototype game today. I'd love some feedback on the control scheme. It built around the game pad with fallback controls to the keyboard/mouse.

  • It nests the loops. Two loops in one event is the same as having one loop and then another loop in a subevent under that.

    Ahh, thanks for the clarification ASHLEY. As a side note then, maybe there should be a clause regarding this in the manual. This specific case is a little ambiguous. Going off of how actions and events are written to work in the manual, and understanding how loops work, I interpreted it as both loops running together. It would make more sense conceptually in the visual editor if to have a nested loop one of the loops needed to be added as a subevent.

  • ekajuan I get the money thing. Even with as cheap as Construct 2 is, it can still be hard to come by for some people. With that said though, if you are seriously into the software and have the financial ability to get C2 now, or in the near future, I would go ahead and do it. C3 is still a ways off. You can get started with C2 and learn it. And better still, you can sell your creations from C2 and earn the money for C3. You'll have the time to do that.

    What you say, regarding the currency conversion rate, makes sense to. If it's weakening, and you have the ability to buy C2 now, it makes more sense financially to do it now.

  • This looks like a lot of fun! Please let us know when the final version is out and ready to go.

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  • Ashley I assumed (wrongly it seems) that if both loops are put in the same condition, Construct would process one loop first, complete it, and then move to the second loop (or process both in separate threads which you just debunked.)

    If both loops are defined in a single conditional statement on Construct, how are they formed code wise and executed when the application is exported? I attempted to play with the debugger to see how it would work but either the loop only processed once or processed so fast that the variable assigned to the loop index stayed static at the top side of the loop.

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mepis

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