mepis's Recent Forum Activity

  • Just as an update to others reading this thread, it no longer appears it's free. It looks like it costs $9.99 now. Still not a bad deal.

  • They have similar things by the same developer for Megaman, Sonic, etc...

  • Welcome to Construct! It really is a nice tool. The interface is different from GameMaker but it's really easy to pick up. Play around with it a bit.

    Making a maze type game would be super simple. A protoype could honestly be put together in less than 20 minutes. Look into 8 way movements and solid objects. Follow the very first tutorial in the tutorial section. That will give you an idea of 8 way movements and behaviors. Then look at the manual for solid objects. This is also a behavior. After you look into these the lightbulb will just click.

    Essentially, you want a player sprite with 8 way movements. You can adjust the 8 way movement behavior to only respond to 4 way if you want (left, right, up, down). Then you need you wall pieces for the maze. You'll assign the solid behavior to these. Assigning the solid behavior will restrict the player from moving through the sprite (wall). Build your maze on the layout with the wall sprite.

    It's so much easier than it sounds. Let me know if you're still confused after reading those two things and I'll make a quick CapX file for you.

    Links

    Tutorial: https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2

    Solid Behavior in manual (Also has links to 8 way movements): https://www.scirra.com/manual/104/solid

  • Ashley

    I think that is the best way until a website/forum redesign can be accomplished some day. (No easy task in itself.) I think with some different pieces of software running the web front ends, Scirra.com could become a very powerful place. Something like that could even create an personal web store front end for people to sell their own assets in one place without involving Scirra or your accounting. That's a very reasonable argument (quality control, accounting, etc...) to not have such things currently.

    I know redesigning the entire site, especially after having just done it apparently not long ago, seems like a huge undertaking. I think using prebuilt software and infrastructures and redesigning a bit could go a long way. Of course, migrating databases of information is never fun either...

    whoever replied to me (sorry, a couple pages back now and I'm a different reply screen.) I didn't mean to say that the low entry level and price point is a bad thing. I personally love it. It's a reason I choose playing with C2 as a hobby rather than GM or Unity. The interface is also a thing of beauty. But I think it's because of that price point that people without any industry knowledge start using the program and become confused. Understanding how each of these event systems work, and how the logic works, is taken for granted by users that have experience with programming language. The C2 interface is a natural fit and transitions perfectly. It will create confusion to those that don't have experience with designing the logic for such things though. Instead of laying down syntax, your putting together some visual blocks. The same principles still apply though.

    Again, please don't take me as saying I'm against the low price point or new users coming to the community. I'm just saying that C2 is deceptively way to easy to use. I spent a 30 minutes fiddling with C2 and understood how it works and had a cheap game built (with very simple designs and place holder graphics) made a few minutes later. I also have a good foundation of programming principles. I introduced two friends to C2 whom are mechanics and have never needed to delve into the computer sciences. They are smart guys, but they don't completely understand C2. They have not needed to work with and construct that kind of logic before.

    I think it's taken for granted by engineers and programmers the kind of thought process that goes into using apps like this, or the computer sciences and such. It comes natural because of exposure. The normal world is used to ambiguity though and deciphering it. The thought process is very different.

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  • I do agree with your points. I'll admit, I work mostly by myself with C@, but I'll digress back to the point in a second. Having better collaborative efforts would drive C2 in a much better direction. That extends past the program though. Having some form of modularity, especially being able to import layout and event sheets, should be a standard thing. Having access to the app directly to design an application behavioral plugin would be cool (Eg, allow native access for Spriter to C2).

    I think SVN is pretty standard past that though. It should be all that's needed. It sucks to set up if you've never set up something like that before. I personally prefer Git. But a system like that is standard in the dev world. It shouldn't be shied away from.

    Where collaboration could be better is better community software. The forum software is lacking. Thankfully, Tom intends on updating at some point. God knows both Ashley's and Tom's plates are full though so it might take a while. Desura has things like personal blogs, news, and such. This community needs more of the same. On top of a more feature packed and efficient forum software base, the community needs a better way to display projects, art, news, videos, files, etc... I came to C2 and became quickly disappointed in the community support software. (That is not a bash to the support Ashley gives in the community. That is by far the best I have EVER seen)

    With that said, I do have hope for the future. I see both Tom and Ashley working hard and they have come a long way for a two man team.

    I do wish there were more assets for sale. Personally, my artistic skills suck. I can photoshop and adjust and image to suite my needs without a problem. I understand that 2D art is more prolific than 3D assets. It's more distinguishable. That's not to say that someone couldn't put up a flora pack with 50 different leaves and stems though. The consumer can edit the leaves as needed and build the plants from the pieces. The same could be done with character models and platform pieces. OpenGameArt is cool, but it's still very limited. Most other free, and even paid assets, have me feeling the same way.

    Music and sound effects I'm a bit more iffy with. Some really good free music and sound effect places already exist unlike 2D art assets. Still, it would be cool. Also, if it puts more money in Scirra's pockets, then cool!

    All that, and my point in my first sentence above, bring me full circle back to my main argument though. The barrier for entry is way to low. I tried C2 because they had a free version. I spent the $100 USD on it simply to keep playing with it. In the world of hobbies that is cheap. I know to a teenager it could sound expensive. Even to a college kid a $100 can be a lot. But in reality, it's not. I guarantee just about any working adults budget could be changed for a month to come up with the (technically) $120 USD (not $100 as I mentioned).

    I also am in school for CIS and information systems. I have a solid programming foundation. I was amazed to how easy C2 is to use. It simply makes sense. Anyone coming to C2 with an okay foundation in computer science knowledge will pick up C2 insanely fast. The barrier for entry is so low though, and the UI is so well done, that it is deceptively easy to use. I do agree that the games I see being put out barely scratch what C2 is capable of doing. I believe it could do so much more. I also think it might be attracting some of the wrong crowd though because of the low barrier.

    Don't get me wrong. I'm not knocking anyone using C2 at any skill level. In fact, I would encourage people to play with it. It's an amazing tool to learn the logic side of computer science. (I'd say better than Scratch and even Basic or Python as taught in courses). I think users are slightly deceived because of how damn well done the UI is designed. It really is a sexy piece of design. Users HAVE to approach C2 with a sort of programming mind set. All the better if it's a bit OOP in nature (using various event sheets and groups properly for pseudo inheritance and class principals).

    In fact, the only direct 'coding' crossover event system I've seen missing (and I'm aiming this Ashley here) is the ability to do and/or blocks in the event system. Correct me if I'm wrong, but I've found it's one or the other which kind of impedes on some logic.

    I do think, going back to my points above, that a personal file repository on Scirra for others to upload and use CapX, assets, and such would be awesome. In fact, if people are interested in the idea, I don't mind cobbling together something on a paid hosting somewhere for C2 users. I would even be happy to invite Ashley and Tom to be admins, if for nothing else to alleviate some of their workload until they can implement something official into C2 and give the community a good stop gap for right now. I'd want to see interest though before investing the time.

    Anyway, sorry for the book. If you've made it to here than you have an amazing attention span!

    Please use mepis to respond to me. I have a bad habit of missing replies otherwise.

  • I didn't want to reinvent the wheel and explain everything. Not enough coffee yet this morning...

    Read this. It should have plenty of information to help with links t other threads to help more.

    http://www.xda-developers.com/android/how-to-sign-and-zipalign-your-apk-files/

  • +1 for what Plinkie said. I had the same issue a while ago. I basically added a command to wait 0.2 seconds after touch response on each touch input. worked perfectly for me. I didn't want to move the buttons.

  • I'm taking a bit pot shot guess here so take my opinion with a grain of salt. Ie. I'm really guessing out my butt here.

    The world of high DPI for desktop use is still a little newer and not as main stream. I know they've come into play in the couple of years but it's still not a main stream thing. I think any IDEs that include form editors and such are gonna have to have a break in period to resolve this kind of stuff. I also don't know how Construct develops their program (if they use a form editor to make the windows or do it by hand) so that might make a difference as well.

  • if someone can lay a piece of butter in the corner of a room and say it?s art, than definitely every game is art!

    I really wish there was something equivalent to a 'Like' button for this on here.

  • Again, I'm not arguing that vector based graphics don't have their uses and that they're not a good tool. But they are just a tool and using that tool with this tool set may not work the best.

  • It's something I'll have to look into more. But knowing the limitations of JS and it's uses and combining that with the math for collision detection and everything else, plus the other added effects, I can see it being a problem. If a vector based image could be rendered at run time and not changed or transformed I could see it being easier.

    I'm also not argueing that mobile platforms can't handle such things. Obviously the Adreno et all chipsets are meant to. But again, C2 exports games as Javascript. I'm willing to put money down that your library of 3D games are programmed in Java or Native C. The Dalvik engine and kernel modules in Android and compiled machine code for Objective C on iOS allow for much more capabilities. Javascript interpreters on mobile platforms, for lack of a better way to put it, suck. That kind of interpretation is better done by a X86 based processor than an ARM based SOC. The problem with using more intense things with C2 for mobile is that it depends on CocoonJS and other wrappers to interpret the JS to Java. Sure, it'll make it faster and Dalvik will take over interpreting it, but it's still like translating English to Spaniard Spanish and give it to a Puerto Ricon to read aloud. They'll get it, but the differences are enough that'll it'll trip that person up.

  • I'm from the U.S.

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mepis

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