Dan Blast's Recent Forum Activity

  • O.K I think I probably put your suggestion in the wrong place but I'm having trouble actually creating the conditions in the same block as the touch commands. It keeps creating a new block. I tried putting it in the begining of the script and also after each touch command block but it's still not working.

    Obviously I'm screwing up somewhere.

  • Thanks. I'll try that out when i get back to my PC.

    I appreciate the help.

    Thank you.

  • Thanks for being patient with me. I'm a bit new to using Construct and got pretty far with the Virtual Pet so far.

    "You need to set the variable to (time+5), which means the current time +5 seconds."

    So in the global variable I named "Ignoretouch" (see previous screen shot) I did enter +5 and it defaulted to 5 so you're saying if I understand you to input instead of "+5" (time+5) in parenthesis?

    And then you add this condition to all "On touch" and "On tap" events:

    IgnoreTouch<time

    Again thanks for your help and being patient with me.

    I'm learning. >:)

  • Thank you. I'm still a little confused on how to do this. Could you detail it a little more?

  • I am making a virtual pet with buttons that trigger animations when pressed by touch.

    The problem I am having is if the buttons are pressed in rapid succession the animations overlap even though I have a set invisible to each sprite when any button is pressed.

    So, I need to turn off the touch for a couple seconds until the animations are done then turn the touch back on.

    Is there a way to do this or a work around?

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  • You bring up some excellent points Jermfire. For me I would like to use it for more focus, meditation and stress relief apps. For that it is a perfect controller in the sense that either the focus is increasing or decreasing, your either getting more relaxed or less relaxed. I wish I had the programming skills to make a plug in for it. I think the potential for this device and construct 2 is limitless.

  • Hi everyone. I have made a few small games with the help of this awesome community and I just recently purchased a eeg device called Mindwave mobile. What this is, is basically a Bluetooth headband type device that allows you to control apps with the electrical impulses from your mind. (Yes you heard me right). Think of the possibilities; Star wars force type games, meditation games, Harry Potter type games levitating things.

    Unfortunately my ability to program is VERY limited (just to construct and even that's basic). It's my understanding that it is compatible with several programming languages.

    I think this could open up an interesting market for some on this board. Would anyone be interested in developing a plug in for construct 2 to interface it with the mindwave?

    Here is neurosky's website:

    http://developer.neurosky.com/docs/doku.php?id=mdt2.5

  • Does anyone know a way around this? I'm still a newbie but I would imagine there has to be a way to make this work. Is there a way to save the program as a stand alone type app verse downloading it as an html5?

  • Is there a way around this? for example publishing to clay.io

  • Hi everyone. I am almost finished with my meditation app but the sounds are not playing on iphone or andriod (Kindle fire)

    They play fine on the PC

    Here is the file:https://www.dropbox.com/s/ybhyzaxa4fadd57/meditationapp.capx

    Here is the html5 on my site running:

    http://www.warrior-scholar.com/meditation/MA3/

    Works fine in Chrome and firefox but not in IE

    Totally stuck.

  • This stinks. I made it in 170 I downgraded but it wont let me load in a 170 file in construct version 168

  • Is both the graphics missing and the sound the issue?

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Dan Blast

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